Bug 3737 - Massive fps boost when I change texture detail while my map is running
Status: RESOLVED INVALID
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Video
Version: 1.35
Hardware: PC Windows XP
: P3 normal
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL: http://quake3world.com/forum/viewtopi...
Depends on:
Blocks:
 
Reported: 2008-08-07 11:37 EDT by Wilko
Modified: 2010-10-19 02:48:57 EDT
1 user (show)

See Also:



Description Wilko 2008-08-07 11:37:52 EDT
(This refers to ioq3 version 1.35 - Hope this is the right place)

I start my custom map and it runs with about 25 fps (which is no surprise as it is pretty detailed)... But when I go into the settings and move the "Texture Detail" slide - no matter into which direction! - I get a massive fps boost up to 200 fps! 

I'm no technician at all, but got a hint that it might have something to do with the shader processing (it doesn't occur when I run the map with r_vertexlight 0").

I posted it here: http://quake3world.com/forum/viewtopic.php?f=10&t=37909&p=715151

Thanks in advance!
Comment 1 Thilo Schulz 2009-10-12 12:37:45 EDT
please provide a test map where I can reproduce this.
Comment 2 Zachary J. Slater 2010-10-19 02:48:57 EDT
Obey the Thilo or your bug is FORFEIT!