Created attachment 2051[details]
damage fix patch
I found that on all qvm ( from 1.1.0 to latest svn ) marauder zap damages depends on sv_fps qvar on server.
For example with sv_fps@20 ( default ) does 20 dmg to an armored human in 1 sec, with fps@40 40 dmg in 1/2 sec, with fps@80 80dmg in 1/4 sec.
I fixed it adding timing into zap damage funcion.
Patch attached.
Created attachment 2051 [details] damage fix patch I found that on all qvm ( from 1.1.0 to latest svn ) marauder zap damages depends on sv_fps qvar on server. For example with sv_fps@20 ( default ) does 20 dmg to an armored human in 1 sec, with fps@40 40 dmg in 1/2 sec, with fps@80 80dmg in 1/4 sec. I fixed it adding timing into zap damage funcion. Patch attached.