Bug 4076 - Variable maximum rewind for unlagged
Status: RESOLVED WONTFIX
Alias: None
Product: Tremulous
Classification: Unclassified
Component: Misc
Version: unspecified
Hardware: PC Linux
: P3 enhancement
Assignee: Tim Angus
QA Contact: Tremulous Bugs
URL:
Depends on:
Blocks:
 
Reported: 2009-06-06 21:49 EDT by bob
Modified: 2010-12-06 04:35:40 EST
2 users (show)

See Also:


Attachments
Variable maximum rewind for unlagged against Tremulous R1198 (10.89 KB, patch)
2009-06-06 21:49 EDT, bob

Description bob 2009-06-06 21:49:52 EDT
Created attachment 2077 [details]
Variable maximum rewind for unlagged against Tremulous R1198

This patch dynamically allocates unlaggedMarkers.  The number of unlagged markers will be calculated with g_unlagged and sv_fps.  Pings less than or equal to g_unlagged will be unlagged.

The default maximum rewind time in tremulous with the default frame rate of 20FPS is 450ms.  Without dynamically allocating markers, the maximum rewind time is badly decreased with a higher server frame rate.
Comment 1 Thilo Schulz 2009-10-17 20:04:57 EDT
why? We don't even have unlagged in our gamecode at this time. We don't need this.
Comment 2 Thilo Schulz 2009-10-17 20:07:48 EDT
Reassigning to tremulous
Comment 3 Chris "Lakitu7" Schwarz 2010-12-06 04:35:40 EST
We're just not interested in doing this, sorry.