Created attachment 2133[details]
Here's the patch file.
This basically just removes the window manager border from the game's window
using SDL_NOFRAME if the varaible is true.
com_noborder (defaults to 0). Must be changed before GLimp_Init or else it
wont be detected as changed.
This is handy for sticking the game window on 1 monitor at noborder + max
resolution and then other windows on your other monitor without dealing with
any messy fullscreen alt-tab screw-ups.
I have only tested this on my normal windowed mode res which is smaller than my
desktop res on my windows build. So I was not able to test if the window shows
up above the taskbar/superbar or below it.
If anyone wishes to test out this patch and or make additions to it feel free
to do so.
NOTE: makes use of the SDL env vars to center screen. Is this supported across
most SDL versions on at least general Linux/Win32/OSX builds?
Created attachment 2133 [details] Here's the patch file. This basically just removes the window manager border from the game's window using SDL_NOFRAME if the varaible is true. com_noborder (defaults to 0). Must be changed before GLimp_Init or else it wont be detected as changed. This is handy for sticking the game window on 1 monitor at noborder + max resolution and then other windows on your other monitor without dealing with any messy fullscreen alt-tab screw-ups. I have only tested this on my normal windowed mode res which is smaller than my desktop res on my windows build. So I was not able to test if the window shows up above the taskbar/superbar or below it. If anyone wishes to test out this patch and or make additions to it feel free to do so. NOTE: makes use of the SDL env vars to center screen. Is this supported across most SDL versions on at least general Linux/Win32/OSX builds?