at least in mingw, gcc 4.4.1, e.g. with -march=core2
#0 0x00411fa8 in Con_CheckResize () at code/client/cl_console.c:285 #1 0x00413feb in CL_ConsolePrint ( txt=0x28e98c "ioq3-urt 1.36 win_mingw-x86-debug Dec 4 2009\n") at code/client/cl_console.c:407 #2 0x004426aa in Com_Printf (fmt=0x5947b0 "%s %s %s\n") at code/qcommon/common.c:166 #3 0x004456ed in Com_Init ( commandLine=0x28fa30 "+set fs_basepath e:/games/UrbanTerror +set fs_game q3u t4 +set r_fullscreen 0 +devmap ut4_dressingroom +set r_mode 5 +set r_gamma 1 ") at code/qcommon/common.c:2633 #4 0x00550b2b in SDL_main (argc=18, argv=0x341458) at code/sys/sys_main.c:551 #5 0x0058573b in console_main (argc=18, argv=0x341458) at ./src/main/win32/SDL_win32_main.c:315 #6 0x005857f8 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x25e37f7 "+set fs_basepath e:/games/UrbanTerror +set fs_game q3ut 4 +set r_fullscreen 0 +devmap ut4_dressingroom +set r_mode 5 +set r_gamma 1", sw =10) at ./src/main/win32/SDL_win32_main.c:398
IIRC there was a patch that fixed this issue a year or two back but now it's back and I don't remember what patch it was.
silly me; that's an old issue that I had identified on IRC (and now it's in a FAQ) that can go away with -fno-tree-vectorize
You figured it out yourself.
#0 0x00411fa8 in Con_CheckResize () at code/client/cl_console.c:285 #1 0x00413feb in CL_ConsolePrint ( txt=0x28e98c "ioq3-urt 1.36 win_mingw-x86-debug Dec 4 2009\n") at code/client/cl_console.c:407 #2 0x004426aa in Com_Printf (fmt=0x5947b0 "%s %s %s\n") at code/qcommon/common.c:166 #3 0x004456ed in Com_Init ( commandLine=0x28fa30 "+set fs_basepath e:/games/UrbanTerror +set fs_game q3u t4 +set r_fullscreen 0 +devmap ut4_dressingroom +set r_mode 5 +set r_gamma 1 ") at code/qcommon/common.c:2633 #4 0x00550b2b in SDL_main (argc=18, argv=0x341458) at code/sys/sys_main.c:551 #5 0x0058573b in console_main (argc=18, argv=0x341458) at ./src/main/win32/SDL_win32_main.c:315 #6 0x005857f8 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x25e37f7 "+set fs_basepath e:/games/UrbanTerror +set fs_game q3ut 4 +set r_fullscreen 0 +devmap ut4_dressingroom +set r_mode 5 +set r_gamma 1", sw =10) at ./src/main/win32/SDL_win32_main.c:398