Created attachment 2265[details]
log from mac os X console.app
While playing online (CTF mode) on EXY II, EXY IV, EXY CTF, EXY CTF DE sound start scratching. If i leave the arena then sound comes back good and i can continue to play. If i don't leave arena then application crashes. This problem starts with upgrade to Mac Os X 10.6.2 (from 10.6.1).
This happens _only_ on internet server, not in local (LAN) matches.
This is really annoyng because if i goes out from arena someone could take my place and i can't log in (in the same server) to continue my game.
Openining console during game and give the command:
\snd_restart
solve the problem temporarily...maybe it is a memory corruption due to buffer overflow
Problem is plataform independent and exists both on PowerPC G5 (mac os x Leopard 10.5) and Intel (Snow Leopard 10.6) architecture.
Problem appears on qt3ctf1, q3ctf2, q3ctf3 and q3ctf4 maps.
Created attachment 2377[details]
~/Library/Application Support/Quake3/baseq3/crashlog.txt
Even with last angst build problem still occur :-(
If someone tell me what piece of code is executed when /snd_restart is given, i will try look through the code to catch the bug
Created attachment 2265 [details] log from mac os X console.app While playing online (CTF mode) on EXY II, EXY IV, EXY CTF, EXY CTF DE sound start scratching. If i leave the arena then sound comes back good and i can continue to play. If i don't leave arena then application crashes. This problem starts with upgrade to Mac Os X 10.6.2 (from 10.6.1). This happens _only_ on internet server, not in local (LAN) matches. This is really annoyng because if i goes out from arena someone could take my place and i can't log in (in the same server) to continue my game.
Created attachment 2266 [details] log from mac os X console.app
Created attachment 2267 [details] log from mac os X console.app
Created attachment 2377 [details] ~/Library/Application Support/Quake3/baseq3/crashlog.txt Even with last angst build problem still occur :-( If someone tell me what piece of code is executed when /snd_restart is given, i will try look through the code to catch the bug