Bug 4709 - Sound fallback in cgame fails when using OpenAL
Status: RESOLVED DUPLICATE of bug 4621
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Sound
Version: GIT MASTER
Hardware: PC Linux
: P3 normal
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2010-08-17 13:51 EDT by Zack Middleton
Modified: 2010-08-29 13:39:59 EDT
1 user (show)

See Also:


Attachments
Fixes OpenAL sound fall back (1.82 KB, application/octet-stream)
2010-08-17 13:51 EDT, Zack Middleton

Description Zack Middleton 2010-08-17 13:51:53 EDT
Created attachment 2409 [details]
Fixes OpenAL sound fall back

S_AL_RegisterSound doesn't return 0 when a sound can't be loaded, so cgame is unable to detect missing sounds.

Verbose description: http://bugzilla.icculus.org/show_bug.cgi?id=4621#c1
Comment 1 Thilo Schulz 2010-08-29 13:39:59 EDT
marking as duplicate, will report on original report

*** This bug has been marked as a duplicate of bug 4621 ***