To reproduce the crash:
- run a server with ten bots
- during intermission do /kick all
Every disconnecting client then sends a scores command to everyone, so the last bots to leave will get a lot of those. The server will crash with the message "netchan queue is not properly initialized in SV_Netchan_TransmitNextFragment".
One way to prevent this is to exclude zombie clients in SV_SendClientMessages, but that may have side effects.
It takes different numbers of bots on different machines. Five was enough for me so I thought ten should be enough for everyone. Try using more bots. Also, the server doesn't have to run as a seperate process, a simple skirmish match is enough.
I ran into this bug with World of Padman and also tested it with the ioq3 windows "angst build" ("which is compiled from the freshest of SVN sources").
Applying the patch to WoP fixed the bug, so I assume all is good and the angst build is just not so fresh after all.
Thanks for the help.
I ran into this bug with World of Padman and also tested it with the ioq3 windows "angst build" ("which is compiled from the freshest of SVN sources"). Applying the patch to WoP fixed the bug, so I assume all is good and the angst build is just not so fresh after all. Thanks for the help.