Bug 4815 - Pause
Status: RESOLVED FIXED
Alias: None
Product: Tremulous
Classification: Unclassified
Component: Admin system
Version: unspecified
Hardware: All All
: P3 enhancement
Assignee: Tony J. White
QA Contact: Tremulous Bugs
URL:
Depends on:
Blocks:
 
Reported: 2010-12-05 16:10 EST by Chris "Lakitu7" Schwarz
Modified: 2010-12-08 15:02:26 EST
0 users

See Also:


Attachments
implementation (4.04 KB, patch)
2010-12-05 16:11 EST, Chris "Lakitu7" Schwarz
trivially improved implementation (4.25 KB, patch)
2010-12-07 13:58 EST, Chris "Lakitu7" Schwarz

Description Chris "Lakitu7" Schwarz 2010-12-05 16:10:48 EST
From chatter on the forums and in #tremulous-dev, people seem to want this one back. 

Adds admins to pause and unpause the game. This is generally to give them time to sort out the use of the /revert command
Comment 1 Chris "Lakitu7" Schwarz 2010-12-05 16:11:56 EST
Created attachment 2504 [details]
implementation

I should also note that this was, very long ago, benmachine's idea originally.
Comment 2 Chris "Lakitu7" Schwarz 2010-12-07 13:58:25 EST
Created attachment 2513 [details]
trivially improved implementation

* Updated to apply again
* Add feedback in the too-fast unpause case
* During the pause loop, don't update commandtimes of clients that aren't connected (not that it caused any issues in years of regular use, but it seems like a bad idea)
Comment 3 Chris "Lakitu7" Schwarz 2010-12-08 15:02:26 EST
r2077