Bug 1404 - Stereo sounds are not working correctly
Status: ASSIGNED
Alias: None
Product: Unreal Tournament 2004
Classification: Unclassified
Component: client
Version: 3186 (Initial retail version)
Hardware: Macintosh MacOS X
: P2 normal
Assignee: Ryan C. Gordon
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2004-03-12 13:34 EST by James Robrahn
Modified: 2004-04-29 04:48:20 EDT
0 users

See Also:



Description James Robrahn 2004-03-12 13:34:57 EST
Stereo channels are reversed.

I host, Al Schlilling joins.      If al is standing right next to me as I fire the sounds in stereo 
seem to work as expected.  Although the left channel is much weaker than the right 
channel.


Now if al schilling stands about 20 feet from me in game area and i stand to his left 
shooting straight up... Sound come out his right speaker.   Same issue happens if I stand 
to his right, sound comes out his left speaker  (reversed of what it should be)     Checking 
reverse stereo does not fix this issue.

Another example.   Fire a rocket the turn 90  degrees right, sound from the rocket 
explosion comes out your right speaker,  It should be your left.

Ambient sounds (IE generators etc) do not seem to be affected by this.
Comment 1 Ryan C. Gordon 2004-03-14 22:43:09 EST
Believe it or not, the fix is non-trivial, or at least involves ripping up more code than I'd like to this 
close to gold.  :/

We will definitely address this in the first patch.

--ryan.

Comment 2 Robert Uyeyama 2004-04-29 04:48:20 EDT
Well, this comment is not really for Ryan since he knows what's going on in the
innards here, but this is more for other people reading this thread...

Stereo isn't exactly reversed.  It's sometimes reversed, sometimes not.  I hope
there aren't phase issues as well although I couldn't hear any.

For example try using altfire to shoot a grenade (not too far) on your assault
rifle. Immediately turn 90 degrees to the right, and you should hear it explode
on your left. Vice versa as well.

Depending where you are in a map, sometimes this works correctly (correct
stereo), and sometimes it doesn't (opposite stereo).