Bug 1423 - Random Crashes .... (Maybe after killing someone)
Status: RESOLVED DUPLICATE of bug 1413
Alias: None
Product: Unreal Tournament 2004
Classification: Unclassified
Component: client
Version: 3186 (Initial retail version)
Hardware: PC Linux
: P2 major
Assignee: Ryan C. Gordon
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2004-03-17 11:15 EST by Aaron Rusnak
Modified: 2004-03-22 05:27:36 EST
1 user (show)

See Also:



Description Aaron Rusnak 2004-03-17 11:15:59 EST
UT2k4 works great, but every once in a while, it will crash for no reason 
during gameplay. It might be after a death, but it seems pretty random. Here's 
the tail end from UT2004.log... 
<log> 
Log: (Karma:) Excessive Joint Error. Destroying RagDoll.  
 Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'  
 Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'  
 Log:  
 Developer Backtrace:  
 Log: [ 1]  ./ut2004-bin [0x86c915c]  
 Log: [ 2]  [0xffffd420]  
 Log: [ 3]  ./ut2004-bin [0x81d30b0]  
 Log: 
[ 4]  ./ut2004-bin(KHandleCollisions__FP22_McdModelPairContainerP6ULevel+0xdd) 
[0x81d31f9]  
 Log: [ 5]  ./ut2004-bin(KUpdateContacts__FRt6TArray1ZP6AActorP6ULeveli+0x74f) 
[0x81d11c3]  
 Log: [ 6]  ./ut2004-bin(KTickLevelKarma__FP6ULevelf+0x234) [0x8603028]  
 Log: [ 7]  ./ut2004-bin(Tick__6ULevel10ELevelTickf+0x35b) [0x82df03b]  
 Log: [ 8]  ./ut2004-bin(Tick__11UGameEnginef+0x3cf) [0x82889b7]  
 Log: [ 9]  ./ut2004-bin(SDL_SetVideoMode+0x83f) [0x814dac3]  
 Log: [10]  ./ut2004-bin(main+0x69bc) [0x815849c]  
 Log: [11]  /lib/libc.so.6(__libc_start_main+0xef) [0x400df86f]  
 Log: [12]  ./ut2004-bin(getlogin+0xad) [0x814d361]  
 Log: Unreal Call Stack: KIntersect <- KIntersectEach <- KHandleCollisions <- 
KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- 
TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop  
 Exit: Exiting.  
 Log: FileManager: Reading 0 GByte 442 MByte 494 KByte 144 Bytes from HD took 
48.445763 seconds (24.710112 reading, 23.735651 seeking).  
 Log: FileManager: 0.000000 seconds spent with misc. duties  
 Uninitialized: Name subsystem shut down  
 Uninitialized: Allocation checking disabled  
 Uninitialized: Log file closed, Tue Mar 16 23:10:30 2004 
</log> 
I haven't run from the command line yet, but I can do that and play till it 
crashes. Its so far crashed every time i've played the game since I got it. 
Sometimes its 5 minutes into playing, other times its around 30 minutes. I hope 
this is a desent amount of information, if you need any more...please don't 
hesitate to ask.
Comment 1 Aaron Rusnak 2004-03-17 11:32:30 EST
Forgot to add... I have played the demo for about a month, and never had any 
problems like this with it. 
Comment 2 Joe Tennies 2004-03-20 01:34:19 EST
I think this is from the physics engine (Karma).  It has been.... touchy.
Comment 3 Aaron Rusnak 2004-03-20 16:46:37 EST
Is there a fix for it then? Something in my config file to add or remove? 
Comment 4 Oliver Feiler 2004-03-21 19:30:15 EST
Hm, if it's the physic engine's fault, do different settings for physics detail
level maybe make the problem better or worse?
Comment 5 Ryan C. Gordon 2004-03-22 05:27:36 EST

*** This bug has been marked as a duplicate of 1413 ***