Bug 1446 - game crash and exit
Status: RESOLVED DUPLICATE of bug 1413
Alias: None
Product: Unreal Tournament 2004
Classification: Unclassified
Component: client
Version: 3186 (Initial retail version)
Hardware: PC Linux
: P2 normal
Assignee: Ryan C. Gordon
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2004-03-19 22:55 EST by geordie
Modified: 2004-03-22 05:30:43 EST
0 users

See Also:


Attachments
crash log file. (56.52 KB, text/plain)
2004-03-19 23:48 EST, Ryan C. Gordon

Description geordie 2004-03-19 22:55:45 EST
hooting along in a tank - game exited

This on the console:

WARNING: ALC_EXT_capture is subject to change!
Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing                              
                                                    on display ":0.0".

logfile at http://members.iinet.net.au/~ge0rdie/UT2004.log

Note. I have a tripple head setup
Comment 1 Ryan C. Gordon 2004-03-19 23:48:36 EST
Created attachment 235 [details]
crash log file.

Moved log file from external URL to bugzilla database.

--ryan.
Comment 2 geordie 2004-03-20 19:27:20 EST
Another crash - different info at console:

WARNING: ALC_EXT_capture is subject to change!
Resolved ut2004master2.epicgames.com -> 207.135.145.7
Connection established.
Couldn't find outstanding request for players from 202.12.147.94:8889
Assertion failed: p->model1 [File:KFarfield.cpp] [Line: 937]

History:

Exiting due to error


Log file:


Log: Precaching: ONS-ARCTICSTRONGHOLD.LevelInfo0
Log: Static mesh batches: 6434568 vertex bytes, 793248 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 476796 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 1.470 seconds
Log: Finished precaching textures in 2.118 seconds
Log: (Karma:) Excessive Joint Error. Destroying RagDoll.
Log: Preprocessing:  Vertex stream total vertices: 86 Orig wedges: 86
Log: Preprocessing:  Vertex stream total vertices: 62 Orig wedges: 62
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Critical: Assertion failed: p->model1 [File:KFarfield.cpp] [Line: 937]
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 246 MByte 905 KByte 353 Bytes from HD took
4.416690 seconds (2.803083 reading, 1.613607 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Sat Mar 20 23:03:21 2004
Comment 3 Ryan C. Gordon 2004-03-22 05:30:43 EST

*** This bug has been marked as a duplicate of 1413 ***