Bug 1478 - Random Crash, related to code in KFarfield.cpp
Status: RESOLVED DUPLICATE of bug 1476
Alias: None
Product: Unreal Tournament 2004
Classification: Unclassified
Component: client
Version: 3186 (Initial retail version)
Hardware: PC Linux
: P2 normal
Assignee: Ryan C. Gordon
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2004-03-24 01:35 EST by Ryan Lewon
Modified: 2004-03-24 01:43:58 EST
0 users

See Also:



Description Ryan Lewon 2004-03-24 01:35:43 EST
This is just a random crash of UT2004, it doesnt display and error but in the
log below it shows the error on the exact line, hope this helps contribute to
debugging. Looking forward for a fix, regards.

Init: Name subsystem initialized
Log: Your locale: [ANSI_X3.4-1968].

Init: Version: 3186 (127.29)
Init: Compiled: Mar  4 2004 03:07:41
Init: Command line: 
Init: (This is Linux patch version 3186.0)
Init: Character set: Unicode
Init: Base directory: /usr/local/games/ut2004/System/
Init: Ini:UT2004.ini   UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-03-03_02.42]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Global MD5: [3986c4774f86cab155ff9f5432b89282]
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 33.892278...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse:
NvidiaLogo.ut2?Name=Blutkind?Class=Engine.Pawn?Character=Axon?team=255?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 32782->32781; refs: 339619
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 36.963509...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
Log: SET PLAYER!
ScriptLog: New Player Blutkind id=466ef15060bfaab51be68a2e24ed660d
Log: TTS: No output filename specified.
Log: Enter SetRes: 1024x768 Fullscreen 0
Log: OpenGL
Log: GL_VENDOR     : NVIDIA Corporation
Log: GL_RENDERER   : GeForce4 Ti 4200 with AGP8X/AGP/SSE/3DNOW!
Log: GL_VERSION    : 1.4.1 NVIDIA 53.36
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_NV_texture_env_combine4
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_NV_vertex_array_range
Log: OpenGL: Device supports: GL_NV_vertex_array_range2
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: C32 RGB888 Z24 S8
Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: allocated 32 MByte of AGP memory
Log: Startup time: 37.977641 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.067 seconds
Log: Finished precaching textures in 0.279 seconds
Debug: UT2k4MainMenu.Opened()   Sender:Package.UT2k4MainMenu
Log: URL: Adding default option Name=Blutkind
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Axon
Log: URL: Adding default option team=255
Log: Browse:
Index.ut2?disconnect?Name=Blutkind?Class=Engine.Pawn?Character=Axon?team=255
Log: Failed; returning to Entry
ScriptLog: UT2k4MainMenu NotifyLevelChange  PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport SDLViewport
Log: SET PLAYER!
ScriptLog: New Player Blutkind id=466ef15060bfaab51be68a2e24ed660d
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
ScriptLog: ####  Package.Ut2K4Community Package.UT2K4ModsAndDemos
ScriptLog: ####  Package.UT2K4UserMods Package.UT2K4ModsAndDemos
ScriptLog: ####  Package.UT2K4Ownage Package.UT2K4ModsAndDemos
ScriptLog: ####  Package.UT2K4Demos Package.UT2K4ModsAndDemos
Log: Resolving ut2004master1.epicgames.com...
Log: Resolved ut2004master1.epicgames.com -> 207.135.145.6
Log: Connection established.
Debug: Received Response APPROVED
Debug: Sending GlobalMD5 of 3986c4774f86cab155ff9f5432b89282
Log: Allocating 83088 byte dynamic vertex buffer.
Debug: UT2k4MainMenu.Opened()   Sender:None
Log: Time=1883.704365 ms
IRC: 2 Servers 1 Channels
ScriptLog: UT2k4Browser_ServerListPageFavorites Spawned new ServerQueryClient
'Entry.ServerQueryClient'
Log: Resolving ut2004master1.epicgames.com...
Log: Resolved ut2004master1.epicgames.com -> 207.135.145.6
Log: Connection established.
Debug: Received Response APPROVED
Debug: Sending GlobalMD5 of 3986c4774f86cab155ff9f5432b89282
Debug: UT2k4MainMenu.Opened()   Sender:None
ScriptLog: PreClientTravel
Log: URL: Adding default option Name=Blutkind
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Axon
Log: URL: Adding default option team=255
Log: Browse:
69.93.174.121/Index.ut2?Name=Blutkind?Class=Engine.Pawn?Character=Axon?team=255
ScriptLog: UT2k4Browser_ServerListPageFavorites Destroying ServerQueryClient
'ServerQueryClient'
Log: NetMode now NM_Client
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 50080->49201; refs: 692986
Log: Bringing Level ONS-FROSTBITE.myLevel up for play (90) appSeconds: 89.099656...
Log: Spawning new actor for Viewport SDLViewport
Log: SET PLAYER!
ScriptLog: New Player Blutkind id=466ef15060bfaab51be68a2e24ed660d
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 50853->50853; refs: 710091
Log: SET PLAYER!
Log: xPlayer setplayer SDLViewport
Log: Precaching: ONS-FROSTBITE.LevelInfo0
Log: Static mesh batches: 4424076 vertex bytes, 546810 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 376020 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Preprocessing:  Vertex stream total vertices: 180 Orig wedges: 180
Log: Finished precaching geometry in 1.701 seconds
Log: WARNING: Texture [BenTex01.textures.FlameThrowerFire01] is corrupted.
Log: Finished precaching textures in 3.078 seconds
Warning: ONSRV ONS-FROSTBITE.ONSRV (Function
Onslaught.ONSVehicle.LimitPitch:002D) Accessed None 'Weapons'
Warning: ONSRV ONS-FROSTBITE.ONSRV (Function
Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS-FROSTBITE.ONSRV (Function
Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS-FROSTBITE.ONSRV (Function
Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS-FROSTBITE.ONSRV (Function
Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS-FROSTBITE.ONSRV (Function
Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS-FROSTBITE.ONSRV (Function
Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Log: Preprocessing:  Vertex stream total vertices: 62 Orig wedges: 62
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'aim_ready' not found for mesh 'Sniper_1st'
Log: Allocating 70416 byte dynamic vertex buffer.
Critical: Assertion failed: p->model1 [File:KFarfield.cpp] [Line: 937]
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 201 MByte 467 KByte 592 Bytes from HD took
42.173865 seconds (2.681834 reading, 39.492031 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Tue Mar 23 14:29:29 2004
Comment 1 Ryan Lewon 2004-03-24 01:43:58 EST

*** This bug has been marked as a duplicate of 1476 ***