Bug 1512 - AMD64 Binary crashs while gameplay.
Status: RESOLVED DUPLICATE of bug 1413
Alias: None
Product: Unreal Tournament 2004
Classification: Unclassified
Component: client
Version: 3186 (Initial retail version)
Hardware: PC Linux
: P2 normal
Assignee: Ryan C. Gordon
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2004-03-30 17:41 EST by thomas
Modified: 2004-03-30 17:44:30 EST
0 users

See Also:



Description thomas 2004-03-30 17:41:38 EST
Hi,

while normal playing UT2004 crashs.
Hardware:
AMD Athlon64 3200+
VIA KT8T800 (right name?) based mainboard
NVIDIA Geforce FX5200
(more needed?)

System:
Linux-2.6.4-gentoo-r1
glibc-2.3.3 w/ NTPL
X.org's XFree86 fork (so something between 4.3 and 4.4)
nvidia drivers 5332.

Backtrace:
Log: Log file open, Wed Mar 31 00:31:13 2004
Init: Name subsystem initialized
Log: Your locale: [ANSI_X3.4-1968].

Init: Version: 3186 (127.29)
Init: Compiled: Mar  3 2004 04:27:14
Init: Command line: 
Init: (This is Linux64 patch version 3186.0)
Init: Character set: Unicode
Init: Base directory: /home/thomas/ut2004/System/
Init: Ini:UT2004.ini   UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-03-03_02.42]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Global MD5: [854dbd3c0f5d2b1bd1be2cc50342e9de]
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 9.845090...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 32771->32770; refs: 339562
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 12.682333...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
Log: SET PLAYER!
ScriptLog: New Player Player id=01119a6f291a5921605cda14071ba772
Log: TTS: No output filename specified.
Log: Enter SetRes: 640x480 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR     : NVIDIA Corporation
Log: GL_RENDERER   : GeForce FX 5200/AGP/SSE2
Log: GL_VERSION    : 1.4.1 NVIDIA 53.32
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_NV_texture_env_combine4
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_NV_vertex_array_range
Log: OpenGL: Device supports: GL_NV_vertex_array_range2
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: C32 RGB888 Z24 S8
Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: allocated 32 MByte of AGP memory
Log: Startup time: 13.732171 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.018 seconds
Log: Finished precaching textures in 0.502 seconds
Debug: UT2k4MainMenu.Opened()   Sender:Package.UT2k4MainMenu
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Jakob
Log: URL: Adding default option team=255
Log: Browse:
Index.ut2?disconnect?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
Log: Failed; returning to Entry
ScriptLog: UT2k4MainMenu NotifyLevelChange  PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport SDLViewport
Log: SET PLAYER!
ScriptLog: New Player Player id=01119a6f291a5921605cda14071ba772
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Save=41.693727
Log: Moving '../Saves/Save.tmp' to '../Saves/SP_Arclite.uvx'
Debug: UT2k4MainMenu.Opened()   Sender:None
Warning: UT2K4SPTab_Qualification Package.UT2K4SPTab_Qualification (Function
GUI2K4.UT2K4SPTab_LadderBase.StartMatch:0086) Accessed None 'Controller'
Log: URL: Adding default option Class=Engine.Pawn
Log: Browse:
DM-1on1-Albatross?Name=Arclite?Character=Arclite?SaveGame=SP_Arclite?WeaponStay=true?TeamScreen=true?GoalScore=15.00?NumBots=2?Game=xGame.xDeathmatch?Team=1?NoSaveDefPlayer?ResetDefPlayer?TimeLimit=15.00?Class=Engine.Pawn
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 40687->39967; refs: 597234
Log: Game class is 'xDeathMatch'
Log: Bringing Level DM-1on1-Albatross.myLevel up for play (0) appSeconds:
29.608917...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: WeaponStay: True
Log: Spawning new actor for Viewport SDLViewport
Log: SET PLAYER!
ScriptLog: New Player Arclite id=01119a6f291a5921605cda14071ba772
Log: Precaching: DM-1on1-Albatross.LevelInfo0
Log: Static mesh batches: 2899008 vertex bytes, 402048 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 72576 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.720 seconds
Log: Finished precaching textures in 3.868 seconds
ScriptLog: START MATCH
Log: Preprocessing:  Vertex stream total vertices: 86 Orig wedges: 86
Log: 
Developer Backtrace:
Log: [ 1]  ./ut2004-bin [0xac202d]
Log: [ 2]  /lib/libpthread.so.0 [0x2a9577bfa0]
Log: [ 3]  ./ut2004-bin(_Z14KModelGetActorP9_McdModel+0x38) [0x56fd48]
Log: [ 4] 
./ut2004-bin(_Z10KIntersectP13_McdModelPairP19_McdIntersectResult+0xca) [0x584c4a]
Log: [ 5]  ./ut2004-bin [0x586ca1]
Log: [ 6] 
./ut2004-bin(_Z17KHandleCollisionsP22_McdModelPairContainerP6ULevel+0xd7) [0x585017]
Log: [ 7]  ./ut2004-bin(_Z15KUpdateContactsR6TArrayIP6AActorEP6ULeveli+0x22f)
[0x583dcf]
Log: [ 8]  ./ut2004-bin(_Z15KTickLevelKarmaP6ULevelf+0x210) [0xa13800]
Log: [ 9]  ./ut2004-bin(_ZN6ULevel4TickE10ELevelTickf+0x799) [0x6bcde9]
Log: [10]  ./ut2004-bin(_ZN11UGameEngine4TickEf+0x286) [0x672c76]
Log: [11]  ./ut2004-bin(_ZN9CMainLoop7RunLoopEv+0x10a) [0x5197ca]
Log: [12]  ./ut2004-bin [0x50feaf]
Log: [13]  ./ut2004-bin(main+0x2c43) [0x50c243]
Log: [14]  /lib/libc.so.6(__libc_start_main+0xf2) [0x2a95e862f2]
Log: [15]  ./ut2004-bin(strcat+0xb2) [0x50942a]
Log: Unreal Call Stack: Types <- KIntersect <- KIntersectEach <-
KHandleCollisions <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <-
ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exit: Exiting.
Log: FileManager: Reading 0 GByte 179 MByte 232 KByte 805 Bytes from HD took
14.755694 seconds (8.179039 reading, 6.576655 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Wed Mar 31 00:34:31 2004
Comment 1 Ryan C. Gordon 2004-03-30 17:44:30 EST

*** This bug has been marked as a duplicate of 1413 ***