Bug 1547 - Frequent crashes when playing explosions
Status: RESOLVED DUPLICATE of bug 1413
Alias: None
Product: Unreal Tournament 2004
Classification: Unclassified
Component: client
Version: 3186 (Initial retail version)
Hardware: PC Linux
: P2 major
Assignee: Ryan C. Gordon
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2004-04-03 21:46 EST by Guy Hutchison
Modified: 2004-04-05 11:55:01 EDT
0 users

See Also:


Attachments
Crash log files (1.79 KB, application/octet-stream)
2004-04-04 16:06 EDT, Guy Hutchison

Description Guy Hutchison 2004-04-03 21:46:48 EST
I get frequent crashes when playing the game.  Crashes normally occur during
networked play, and usually during a big furball.  There's usually an explosion
and several other sounds playing when the game crashes.

I've tried recompiling libSDL and OpenAL; seems to have no effect.

OS: RH 9.0
Kernel rev: 2.4.20-8
OSS sound
Processor: Athlon XP3000
Chipset: nForce 2
Chipset driver: i810_audio, ac97_codec
Network driver: nvnet.o
Comment 1 Ryan C. Gordon 2004-04-04 01:04:22 EST
Can you attach $HOME/.ut2004/System/UT2004.log to this bug report next time the
game crashes?

Thanks,
--ryan.

Comment 2 Guy Hutchison 2004-04-04 16:06:10 EDT
Created attachment 312 [details]
Crash log files

Here are three crash stack traces.  The first two terminate in
UALAudioSubsystem::Shutdown and the third in KIntersect.
Comment 3 Guy Hutchison 2004-04-04 17:16:56 EDT
Checked the log files; all logs with UALAudioSubsystem::Shutdown also have
Assertion failed: p->model1 [File:KFarfield.cpp], so this is probably a
duplicate of 1413.
Comment 4 Ryan C. Gordon 2004-04-05 11:55:01 EDT

*** This bug has been marked as a duplicate of 1413 ***