I get frequent crashes when playing the game. Crashes normally occur during
networked play, and usually during a big furball. There's usually an explosion
and several other sounds playing when the game crashes.
I've tried recompiling libSDL and OpenAL; seems to have no effect.
OS: RH 9.0
Kernel rev: 2.4.20-8
OSS sound
Processor: Athlon XP3000
Chipset: nForce 2
Chipset driver: i810_audio, ac97_codec
Network driver: nvnet.o
Created attachment 312[details]
Crash log files
Here are three crash stack traces. The first two terminate in
UALAudioSubsystem::Shutdown and the third in KIntersect.
Checked the log files; all logs with UALAudioSubsystem::Shutdown also have
Assertion failed: p->model1 [File:KFarfield.cpp], so this is probably a
duplicate of 1413.
Created attachment 312 [details] Crash log files Here are three crash stack traces. The first two terminate in UALAudioSubsystem::Shutdown and the third in KIntersect.