Bug 1680 - 3204 (127.29) still crashes with kintersect
Status: RESOLVED DUPLICATE of bug 1413
Alias: None
Product: Unreal Tournament 2004
Classification: Unclassified
Component: client
Version: unspecified
Hardware: PC Linux
: P2 normal
Assignee: Ryan C. Gordon
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2004-05-19 10:22 EDT by imr
Modified: 2004-05-20 17:14:18 EDT
0 users

See Also:



Description imr 2004-05-19 10:22:07 EDT
It's probably well known and even already fixed, but just in case. 
I still have the kintersect bug. 
Here is my log: 
 
Log: Log file open, Tue May 18 15:46:10 2004 
Init: Name subsystem initialized 
Init: Version: 3204 (127.29) 
Init: Compiled: May 11 2004 02:25:12 
Init: Command line:  
Init: (This is Linux patch version 3204.0) 
Init: Character set: Unicode 
Init: Base directory: /mnt/tmp/opt/fichiers/games/ut2/System/ 
Init: Ini:UT2004.ini   UserIni:User.ini 
Init: Build label: UT2004 Build UT2004_Patch_[2004-05-10_17.18] 
Init: Object subsystem initialized 
Warning: Missing Class Class Editor.TransBuffer 
Log: Initializing OpenGLDrv... 
Log: binding libGL.so.1 
Log: Game class is 'GameInfo' 
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 4.596332... 
ScriptLog: GameInfo::InitGame : bEnableStatLogging False 
Log: Browse: 
NvidiaLogo.ut2?Name=imr?Class=Engine.Pawn?Character=Satin?team=0?Sex=F?Voice=XGame.MercFemaleVoice 
Log: Collecting garbage 
Log: Purging garbage 
Log: Garbage: objects: 32921->32920; refs: 341291 
Log: Game class is 'CinematicGame' 
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 5.603074... 
ScriptLog: GameInfo::InitGame : bEnableStatLogging False 
Log: Adding temporary MD5 entry for Package Engine 
Log: Adding temporary MD5 entry for Package Core 
Log: Adding temporary MD5 entry for Package Editor 
Log: Adding temporary MD5 entry for Package Fire 
Log: Adding temporary MD5 entry for Package IpDrv 
Log: Adding temporary MD5 entry for Package XInterface 
Log: Adding temporary MD5 entry for Package XGame 
Log: Adding temporary MD5 entry for Package UnrealGame 
Log: Adding temporary MD5 entry for Package Gameplay 
Log: Adding temporary MD5 entry for Package XPickups 
Log: Adding temporary MD5 entry for Package XWeapons 
Log: Adding temporary MD5 entry for Package UWeb 
Log: Adding temporary MD5 entry for Package Onslaught 
Log: Adding temporary MD5 entry for Package UT2k4Assault 
Log: Adding temporary MD5 entry for Package Vehicles 
Log: Adding temporary MD5 entry for Package xVoting 
Log: Adding temporary MD5 entry for Package GUI2K4 
Log: Created and initialized a new SDL viewport. 
Log: ALAudio: Using ALC_EXT_capture to record audio. 
ScriptLog: New Player imr id=8cffb66c143c49944904dc517ede4240 
Log: TTS: No output filename specified. 
Log: Enter SetRes: 800x600 Fullscreen 1 
Log: OpenGL 
Log: GL_VENDOR     : NVIDIA Corporation 
Log: GL_RENDERER   : GeForce FX 5200/AGP/SSE/3DNOW! 
Log: GL_VERSION    : 1.4.1 NVIDIA 53.36 
Log: OpenGL: Device supports: GL 
Log: OpenGL: Device supports: GL_EXT_bgra 
Log: OpenGL: Device supports: GL_ARB_texture_compression 
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc 
Log: OpenGL: Device supports: GL_ARB_texture_cube_map 
Log: OpenGL: Device supports: GL_ARB_texture_env_combine 
Log: OpenGL: Device supports: GL_NV_texture_env_combine4 
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias 
Log: OpenGL: Device supports: GL_ARB_multitexture 
Log: OpenGL: Device supports: GL_NV_vertex_array_range 
Log: OpenGL: Device supports: GL_NV_vertex_array_range2 
Log: OpenGL: Device supports: GL_ARB_multisample 
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint 
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic 
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object 
Log: OpenGL: C32 RGB888 Z24 S8 
Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000). 
Log: OpenGL: Have 0 multisamples buffers, 0 samples. 
Log: OpenGL: Failed to get a multisample GL context 
Log: OpenGL: allocated 32 MByte of AGP memory 
Log: Startup time: 6.054269 seconds 
Log: Precaching: NvidiaLogo.LevelInfo0 
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes 
Log: Allocating 32768 byte dynamic index buffer. 
Log: Allocating 65536 byte dynamic vertex buffer. 
Log: Finished precaching geometry in 0.031 seconds 
Log: Finished precaching textures in 0.043 seconds 
Debug: UT2k4MainMenu.Opened()   Sender:Package.UT2k4MainMenu 
Log: URL: Adding default option Name=imr 
Log: URL: Adding default option Class=Engine.Pawn 
Log: URL: Adding default option Character=Satin 
Log: URL: Adding default option team=0 
Log: URL: Adding default option Voice=XGame.MercFemaleVoice 
Log: Browse: 
Index.ut2?disconnect?Name=imr?Class=Engine.Pawn?Character=Satin?team=0?Voice=XGame.MercFemaleVoice 
Log: Failed; returning to Entry 
ScriptLog: UT2k4MainMenu NotifyLevelChange  PendingConnection:False 
Log: GP=FALSE 
Log: Spawning new actor for Viewport SDLViewport 
ScriptLog: New Player imr id=8cffb66c143c49944904dc517ede4240 
Log: Static mesh batches: 0 vertex bytes, 0 index bytes 
IRC: 2 Servers 1 Channels 
ScriptLog: UT2k4Browser_ServerListPageFavorites Spawned new ServerQueryClient 
'Entry.ServerQueryClient' 
Log: Resolving ut2004master2.epicgames.com... 
Log: Resolved ut2004master2.epicgames.com -> 207.135.145.7 
Log: Connection established. 
Debug: Received Response APPROVED 
Debug: Sending GlobalMD5 of 00000000000000000000000000000000 
Log: Allocating 95760 byte dynamic vertex buffer. 
Log: Allocating 97488 byte dynamic vertex buffer. 
Log: RecvFrom returned SOCKET_ERROR 111 
Log: RecvFrom returned SOCKET_ERROR 111 
Log: RecvFrom returned SOCKET_ERROR 111 
Debug: UT2k4MainMenu.Opened()   Sender:None 
ScriptLog: PreClientTravel 
Log: URL: Adding default option Name=imr 
Log: URL: Adding default option Class=Engine.Pawn 
Log: URL: Adding default option Character=Satin 
Log: URL: Adding default option team=0 
Log: URL: Adding default option Voice=XGame.MercFemaleVoice 
Log: Browse: 
213.208.119.141:7110/Index.ut2?Name=imr?Class=Engine.Pawn?Character=Satin?team=0?Voice=XGame.MercFemaleVoice 
ScriptLog: UT2k4Browser_ServerListPageFavorites Destroying ServerQueryClient 
'ServerQueryClient' 
Log: NetMode now NM_Client 
Log: Collecting garbage 
Log: Purging garbage 
Log: (Karma): Level Karma Terminated. 
Log: Garbage: objects: 41135->40617; refs: 528884 
Log: Bringing Level ONS-Primeval.myLevel up for play (90) appSeconds: 
27.711091... 
Log: Spawning new actor for Viewport SDLViewport 
ScriptLog: New Player imr id=8cffb66c143c49944904dc517ede4240 
Log: Collecting garbage 
Log: Purging garbage 
Log: Garbage: objects: 40888->40887; refs: 533831 
Log: xPlayer setplayer SDLViewport 
Warning: ONSPRV ONS-Primeval.ONSPRV (Function 
Onslaught.ONSPRV.DrivingStatusChanged:0023) Accessed None 
'PlayerReplicationInfo' 
Log: Precaching: ONS-Primeval.LevelInfo0 
Log: Static mesh batches: 3264912 vertex bytes, 420906 index bytes 
Log: Allocating 32768 byte dynamic index buffer. 
Log: Allocating 273072 byte dynamic index buffer. 
Log: Allocating 65536 byte dynamic vertex buffer. 
Log: Finished precaching geometry in 2.136 seconds 
Log: Finished precaching textures in 0.295 seconds 
Warning: ONSRV ONS-Primeval.ONSRV (Function 
Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons' 
Log: Preprocessing:  Vertex stream total vertices: 62 Orig wedges: 62 
Warning: ONSRV ONS-Primeval.ONSRV (Function 
Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons' 
Warning: ONSRV ONS-Primeval.ONSRV (Function 
Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons' 
Warning: ONSRV ONS-Primeval.ONSRV (Function 
Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons' 
Error: ONSHUDOnslaught ONS-Primeval.ONSHUDOnslaught (Function 
Onslaught.ONSHUDOnslaught.Tick:0084) Accessed array 'FinalCore' out of bounds 
(2/2) 
Error: ONSHUDOnslaught ONS-Primeval.ONSHUDOnslaught (Function 
Onslaught.ONSHUDOnslaught.Tick:0084) Accessed array 'FinalCore' out of bounds 
(2/2) 
Error: ONSHUDOnslaught ONS-Primeval.ONSHUDOnslaught (Function 
Onslaught.ONSHUDOnslaught.Tick:0084) Accessed array 'FinalCore' out of bounds 
(2/2) 
Error: ONSHUDOnslaught ONS-Primeval.ONSHUDOnslaught (Function 
Onslaught.ONSHUDOnslaught.Tick:0084) Accessed array 'FinalCore' out of bounds 
(2/2) 
Error: ONSHUDOnslaught ONS-Primeval.ONSHUDOnslaught (Function 
Onslaught.ONSHUDOnslaught.Tick:0084) Accessed array 'FinalCore' out of bounds 
(2/2) 
Error: ONSHUDOnslaught ONS-Primeval.ONSHUDOnslaught (Function 
Onslaught.ONSHUDOnslaught.Tick:0084) Accessed array 'FinalCore' out of bounds 
(2/2) 
Error: ONSHUDOnslaught ONS-Primeval.ONSHUDOnslaught (Function 
Onslaught.ONSHUDOnslaught.Tick:0084) Accessed array 'FinalCore' out of bounds 
(2/2) 
Error: ONSHUDOnslaught ONS-Primeval.ONSHUDOnslaught (Function 
Onslaught.ONSHUDOnslaught.Tick:0084) Accessed array 'FinalCore' out of bounds 
(2/2) 
Error: ONSHUDOnslaught ONS-Primeval.ONSHUDOnslaught (Function 
Onslaught.ONSHUDOnslaught.Tick:0084) Accessed array 'FinalCore' out of bounds 
(2/2) 
 
SNIP 
 
I have around 3000 lines like this and from time to time a few: 
Error: ONSHUDOnslaught ONS-Primeval.ONSHUDOnslaught (Function 
Onslaught.ONSHUDOnslaught.Tick:0084) Accessed array 'FinalCore' out of bounds 
(2/2) 
Log: Allocating 77472 byte dynamic vertex buffer. 
 
SNIP 
 
Error: ONSHUDOnslaught ONS-Primeval.ONSHUDOnslaught (Function 
Onslaught.ONSHUDOnslaught.Tick:0084) Accessed array 'FinalCore' out of bounds 
(2/2) 
Error: ONSHUDOnslaught ONS-Primeval.ONSHUDOnslaught (Function 
Onslaught.ONSHUDOnslaught.Tick:0084) Accessed array 'FinalCore' out of bounds 
(2/2) 
Log: URL: Adding default option Name=imr 
Log: URL: Adding default option Class=Engine.Pawn 
Log: URL: Adding default option Character=Satin 
Log: URL: Adding default option team=0 
Log: URL: Adding default option Voice=XGame.MercFemaleVoice 
Log: Browse: 
Index.ut2?closed?Name=imr?Class=Engine.Pawn?Character=Satin?team=0?Voice=XGame.MercFemaleVoice 
Log: Failed; returning to Entry 
Log: GP=TRUE 
Log: Spawning new actor for Viewport SDLViewport 
ScriptLog: New Player imr id=8cffb66c143c49944904dc517ede4240 
Log: NetMode now NM_Client 
Log: Collecting garbage 
Log: Purging garbage 
NetComeGo: Close TcpipConnection 213.208.119.141:7110 Tue May 18 15:54:29 2004 
Exit: Socket shut down 
Log: (Karma): Level Karma Terminated. 
Log: Garbage: objects: 52595->46353; refs: 689884 
Log: Bringing Level ONS-Torlan.myLevel up for play (90) appSeconds: 
499.681282... 
Log: Spawning new actor for Viewport SDLViewport 
ScriptLog: New Player imr id=8cffb66c143c49944904dc517ede4240 
Log: Collecting garbage 
Log: Purging garbage 
Log: Garbage: objects: 47315->47315; refs: 699191 
Log: xPlayer setplayer SDLViewport 
Log: Precaching: ONS-Torlan.LevelInfo0 
Log: Static mesh batches: 6743700 vertex bytes, 776538 index bytes 
Log: Allocating 32768 byte dynamic index buffer. 
Log: Allocating 182508 byte dynamic index buffer. 
Log: Preprocessing:  Vertex stream total vertices: 180 Orig wedges: 180 
Log: Allocating 65536 byte dynamic vertex buffer. 
Log: Finished precaching geometry in 2.128 seconds 
Log: Finished precaching textures in 0.573 seconds 
Warning: ONSHUDOnslaught ONS-Torlan.ONSHUDOnslaught (Function 
XInterface.HudBase.DisplayHit:000C) Accessed None 'PawnOwner' 
Log: (Karma:) Excessive Joint Error. Destroying RagDoll. 
Log:  
Developer Backtrace: 
Log: [ 1]  ./ut2004-bin [0x86d35bc] 
Log: [ 2]  /lib/tls/libpthread.so.0 [0x40032218] 
Log: 
[ 3]  ./ut2004-bin(KIntersect__FP13_McdModelPairP19_McdIntersectResult+0x301) 
[0x81d5221] 
Log: [ 4]  ./ut2004-bin [0x81d4c5e] 
Log: 
[ 5]  ./ut2004-bin(KIntersect__FP13_McdModelPairP19_McdIntersectResult+0x274) 
[0x81d5194] 
Log: [ 6]  ./ut2004-bin [0x81d4c5e] 
Log: 
[ 7]  ./ut2004-bin(KIntersect__FP13_McdModelPairP19_McdIntersectResult+0x274) 
[0x81d5194] 
Log: 
[ 8]  ./ut2004-bin(KHandleCollisions__FP22_McdModelPairContainerP6ULevel+0x178) 
[0x81d53fc] 
Log: [ 9]  ./ut2004-bin(KUpdateContacts__FRt6TArray1ZP6AActorP6ULeveli+0x74f) 
[0x81d3483] 
Log: [10]  ./ut2004-bin(KTickLevelKarma__FP6ULevelf+0x3cb) [0x860792f] 
Log: [11]  ./ut2004-bin(Tick__6ULevel10ELevelTickf+0x35b) [0x82dffdb] 
Log: [12]  ./ut2004-bin(Tick__11UGameEnginef+0x3cf) [0x8289937] 
Log: [13]  ./ut2004-bin(SDL_SetVideoMode+0x853) [0x814e8c3] 
Log: [14]  ./ut2004-bin(main+0x69dc) [0x81592bc] 
Log: [15]  /lib/tls/libc.so.6(__libc_start_main+0xed) [0x400db95d] 
Log: [16]  ./ut2004-bin(readdir+0x91) [0x814e141] 
Log: Unreal Call Stack: McdContactSimplify <- Types <- KIntersect <- 
KAggregateGenericIntersect <- Intersect Function <- Types <- KIntersect <- 
KAggregateGenericIntersect <- Intersect Function <- Types <- KIntersect <- 
KIntersectEach <- KHandleCollisions <- KUpdateContacts <- KTickLevelKarma <- 
TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld 
<- MainLoop 
Exit: Exiting. 
Log: FileManager: Reading 0 GByte 212 MByte 590 KByte 589 Bytes from HD took 
5.856040 seconds (2.281599 reading, 3.574441 seeking). 
Log: FileManager: 0.000000 seconds spent with misc. duties 
Uninitialized: Name subsystem shut down 
Uninitialized: Allocation checking disabled 
Uninitialized: Log file closed, Tue May 18 16:06:04 2004
Comment 1 Ryan C. Gordon 2004-05-20 17:14:18 EDT

*** This bug has been marked as a duplicate of 1413 ***