This would explain why downloading maps on the fly never seems to work. I've
tried with several compressed files now.
caleb@chinstrap> ./ucc-bin decompress
/home/caleb/maps/uz2.gameservers.net/ut2004/1TNites.uax.uz2
/usr/local/games/ut2004/System
Error occurred decompressing /home/caleb/maps/uz2.gameservers.net/ut2004/1TNites.uax
History:
Exiting due to error
Has this been looked at since? Last time I inquired about this (4 months ago?)
I was told "If you haven't heard anything about a bug, then it probably hasn't
been fixed. That probably means it hasn't, but I figured I might as well bump
anyway.
Can someone explain how ucc-bin is called to decompress maps.
I tried two methods to work around this:
1) replaced ucc-bin with 32bit version. I was able to decompress files from
command line with this version but didn't make a difference in game.
2) renamed ucc-bin to ucc-bin-old and created a new ucc-bin script. If new
ucc-bin was passed decompress, i used uz2unpack to decompress file, if anything
else, passed it off to ucc-bin-old. Didn't work.
ucc-bin isn't a script, so I can see why option 2 wouldn't work, but don't know
about option 1. Maybe this will raise an idea for someone else.
This would explain why downloading maps on the fly never seems to work. I've tried with several compressed files now. caleb@chinstrap> ./ucc-bin decompress /home/caleb/maps/uz2.gameservers.net/ut2004/1TNites.uax.uz2 /usr/local/games/ut2004/System Error occurred decompressing /home/caleb/maps/uz2.gameservers.net/ut2004/1TNites.uax History: Exiting due to error