Bug 1952 - Time in armyops-2.1.0 runs at least twice as fast as it should.
Status: RESOLVED FIXED
Alias: None
Product: America's Army
Classification: Unclassified
Component: Graphical Client
Version: unspecified
Hardware: PC Linux
: P2 major
Assignee: Ryan C. Gordon
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2004-09-21 07:08 EDT by Carl-Johan Kjellander
Modified: 2005-03-17 10:21:01 EST
0 users

See Also:



Description Carl-Johan Kjellander 2004-09-21 07:08:27 EDT
Time in my armyops-2.1.0 client runs at least twice as
fast as it should. The effects are:

1. Timed briefings in training are always cut short.
Example: In marksmanship training:
 "Welcome to the yadda yadda range. The conditions...(cut short
  next sample starts) Now get your ammunition.
  Now enter firepoint number 9"
  You try to walk there but: "Range walk soilder!"

2. Breathing is is just constant in and out with no pauses.

3. When playing on servers you and everybody else runs too fast
   and then jerks back when the server tells the client where
   everybody should be. This makes play so jerky it's almost
   impossible to play.

4. You can't run fast since the double tap delay on "Forward"
   is to fast. You simply can't double tap that fast.

The computer is a IBM T41 thinkpad.
OS is Fedora Core 2.
Kernel version linux-2.6.8-1.521
Armyops is 2.1.0 linux client.
Time is held accurate with ntpd to a timeserver.
Comment 1 Ryan C. Gordon 2004-09-21 10:17:05 EDT
You have a variable-speed laptop, and it's confusing the game as the CPU
frequency changes.

For now, many of these laptops will let you disable this in the BIOS, but we'll
fix this correctly for the next version so you don't have to.

--ryan.

Comment 2 Carl-Johan Kjellander 2004-09-22 07:28:35 EDT
I tried setting Speedstep(tm) to Disabled in the BIOS, but the
bug is still there. Time passes to fast.

But at least you know that the bug is there, so hope you fix it
for the next release.
Comment 3 Ryan C. Gordon 2005-03-17 10:21:01 EST
(This was fixed for the 2.3.0 release, if not 2.2.1.)

--ryan.