Thanks for all the hard work in getting this release out. It apparently has some much more hefty system requirements than 2.3? Many Linux and Mac users are now reporting not being able to get double digit framerates on any maps unless looking at the ground and stationary.
Examples, all in single player mode:
2.3 Bridge standing at assault spawn: 32fps
2.5 Bridge standing at assault spawn: 14 fps
2.3 River Basin standing at defence spawn A squad: 24fps
2.5 River Basin standing at defense spawn A squad: 9fps
Either map slows to 2 - 4 fps with combat action. Indoor maps are worse than outdoor.
Note that in 2.3 I ran with all details at normal, decals on, only trilinear filtering tuned off. With 2.5, the setting seem to make little difference what you turn on or off, low or high.
My specs are as follows:
G4 1.25ghz MDD
1.25GB RAM
ATI Radeon 9000 Pro 64MB
Mac OSX 10.4.2
Posters in the thread referrenced above have different specs, from G4 laptops to eMacs to G5 singles and duals. One poster in the thread reports this is also happening to Linux users:
AMD Athlon XP 3200+, Asus Geforce 6800GT, 2048MB Ram.
2500+ Amd, 512 ram, nv 5700 gpu
AMD64 3000+, 1.5GB RAM, GeForce 6600 PCI Express, 7200RPM SATA drive... 7676 nVidia drivers, 2.6.13 kernel, Xorg 6.8.2
threads:
http://forum.americasarmy.com/viewtopic.php?t=192691http://forum.americasarmy.com/viewtopic.php?t=192654http://forum.americasarmy.com/viewtopic.php?t=192647
Would like to know how beefy a Mac should be able to run the new release please.
Comment 1christopher chouinard
2005-10-31 09:57:39 EST
(In reply to comment #0)
> Thanks for all the hard work in getting this release out. It apparently has
> some much more hefty system requirements than 2.3? Many Linux and Mac users are
> now reporting not being able to get double digit framerates on any maps unless
> looking at the ground and stationary.
>
> Examples, all in single player mode:
>
> 2.3 Bridge standing at assault spawn: 32fps
> 2.5 Bridge standing at assault spawn: 14 fps
> 2.3 River Basin standing at defence spawn A squad: 24fps
> 2.5 River Basin standing at defense spawn A squad: 9fps
>
> Either map slows to 2 - 4 fps with combat action. Indoor maps are worse than
> outdoor.
>
> Note that in 2.3 I ran with all details at normal, decals on, only trilinear
> filtering tuned off. With 2.5, the setting seem to make little difference what
> you turn on or off, low or high.
>
> My specs are as follows:
>
> G4 1.25ghz MDD
> 1.25GB RAM
> ATI Radeon 9000 Pro 64MB
> Mac OSX 10.4.2
>
> Posters in the thread referrenced above have different specs, from G4 laptops
> to eMacs to G5 singles and duals. One poster in the thread reports this is also
> happening to Linux users:
>
> AMD Athlon XP 3200+, Asus Geforce 6800GT, 2048MB Ram.
> 2500+ Amd, 512 ram, nv 5700 gpu
> AMD64 3000+, 1.5GB RAM, GeForce 6600 PCI Express, 7200RPM SATA drive... 7676
> nVidia drivers, 2.6.13 kernel, Xorg 6.8.2
>
> threads:
>
> http://forum.americasarmy.com/viewtopic.php?t=192691
> http://forum.americasarmy.com/viewtopic.php?t=192654
> http://forum.americasarmy.com/viewtopic.php?t=192647
>
> Would like to know how beefy a Mac should be able to run the new release
> please.
>
(In reply to comment #0)
> Thanks for all the hard work in getting this release out. It apparently has
> some much more hefty system requirements than 2.3? Many Linux and Mac users are
> now reporting not being able to get double digit framerates on any maps unless
> looking at the ground and stationary.
>
> Examples, all in single player mode:
>
> 2.3 Bridge standing at assault spawn: 32fps
> 2.5 Bridge standing at assault spawn: 14 fps
> 2.3 River Basin standing at defence spawn A squad: 24fps
> 2.5 River Basin standing at defense spawn A squad: 9fps
>
> Either map slows to 2 - 4 fps with combat action. Indoor maps are worse than
> outdoor.
>
> Note that in 2.3 I ran with all details at normal, decals on, only trilinear
> filtering tuned off. With 2.5, the setting seem to make little difference what
> you turn on or off, low or high.
>
> My specs are as follows:
>
> G4 1.25ghz MDD
> 1.25GB RAM
> ATI Radeon 9000 Pro 64MB
> Mac OSX 10.4.2
>
> Posters in the thread referrenced above have different specs, from G4 laptops
> to eMacs to G5 singles and duals. One poster in the thread reports this is also
> happening to Linux users:
>
> AMD Athlon XP 3200+, Asus Geforce 6800GT, 2048MB Ram.
> 2500+ Amd, 512 ram, nv 5700 gpu
> AMD64 3000+, 1.5GB RAM, GeForce 6600 PCI Express, 7200RPM SATA drive... 7676
> nVidia drivers, 2.6.13 kernel, Xorg 6.8.2
>
> threads:
>
> http://forum.americasarmy.com/viewtopic.php?t=192691
> http://forum.americasarmy.com/viewtopic.php?t=192654
> http://forum.americasarmy.com/viewtopic.php?t=192647
>
> Would like to know how beefy a Mac should be able to run the new release
> please.
>
On my PowerMac Dual 2.0, ATi x800xt, 1.5 gig ram I only get 20 fps average in SF Extraction, something must be wrong here. I can understand old G4 having trouble, but New PowerMacs G5's is just not right... And whatever I change in the video settings from ultra low to ultra high does not affect the frame rate.
I've narrowed down some of the events that cause the fps drop. Luckily my machine (Rev. A 12" PowerBook, 1GB RAM) loads the main title screen at around 100fps, so you can get a general idea of the magnitude of the drops.
Main title screen = 100fps
Deployment screen = 50fps (with occasional jumps to 60)
Once logged into your profile = 12fps (19fps maximum)
Deployed in MOUT Training, offline = 5fps
I've not yet tested online, but I'm guessing it will be around or below 3 fps.
Matt
dual 1.25 G4, 1.25 gigs of RAM, radeon 9000 (64 mb)
200 fps main menu
89 fps deployment menu, down to about 35 when full of servers...
everything set to max, i get 13 fps @ spawn in Shoot House, and up to 35 fps inside
I use to get (2.3) about 60 fps on Urban Assault, when looking in a corner, details lowered, running in a window at 1024x768, now i get about 35.
i get about 6fps at the bus on SF Extraction, and about 20 fps at the spawn.
updated to 10.4.3 last night. When game loads main screen, I get 400fps. It drops quickly to 150 when first entering deplyment menu, and then as servers begin to appear, down to 34. Framerates on shoothouse increased from 10 to 12 with 10.4.3 update. Increased to 14 after installing ATI update 10.3.6 (August 05 update)
It is impossible to play the game with this FrameRate. I don't know how have you released this version without testing or knowing that the speed would be a total disaster.
Comment 9Philippe Vercruyssen
2005-11-01 12:20:01 EST
(In reply to comment #7)
> There has been some talk that the probleme afects ATi cards more than nVidia
> cards, (X800 vs 6800 on same syst. )
>
I got an IMac G4 1,25 with an Geforce FX 5200. Same problems.
100 FPS on startup
12-15 on deployment
Bridge 8-11 Max.
Side note : Guys this is NOT a forum. Keep on topic please.
(In reply to comment #8)
> It is impossible to play the game with this FrameRate. I don't know how have
> you released this version without testing or knowing that the speed would be a
> total disaster.
Please keep these kinds of comments out of here people. This is bugzilla, not rantzilla. If you'd prefer to rant, go to the tracker forums.
Also, for those of you who have never beta tested before, make sure you post your system specs at least once, so Mr. Gordon can know whether or not there is a definite pattern with regard to hardware or OS, in relation to each bug.
I seem to be getting almost identical frame rates under 2.3 and 2.5. I'm using:
AMD 2700
ATI 9800 Pro
512 MB memory
MandrakeLE 2005 linux
stock kernel included in distro (2.6.11)
xorg 6.8.2
ATI proprietary driver 8.18.8
I have almost all settings turned to lowest detail in both 2.3 and 2.5, and am using a screen resolution of 1280x1024.
I experience a less than 1% difference in FPS in a spot in hospital where I typically get a fairly low FPS.
http://img.photobucket.com/albums/v484/_Toe_Cutter_/hosp_2_3.pnghttp://img.photobucket.com/albums/v484/_Toe_Cutter_/hosp_2_5.png
Hopefully this will help narrow down software/hardware environments that are having big FPS swings.
it was posted in this thread:
http://forum.americasarmy.com/viewtopic.php?p=2051719
that if you don't use auto login, your fps ends up being better. it definatly worked for me on some maps, i get 40 fps on bridge, instead of 25, but extraction is still 8 fps. my stats were posted before.
Comment 13christopher chouinard
2005-11-02 09:56:10 EST
The Auto Login thing did not work for me
Powermac G5 2 X 2.0
1.5 ram
X800XT
OSX 10.4.3
Comment 14Philippe Vercruyssen
2005-11-02 11:28:41 EST
(In reply to comment #13)
> The Auto Login thing did not work for me
>
> Powermac G5 2 X 2.0
> 1.5 ram
> X800XT
> OSX 10.4.3
>
It did for me ! From 8-12 to 25-30 :-D
The account login feature does appear to be involved. I set the options in the 2 versions to be as similar as possible, without editing the .ini file. My tests were run using the rifle range, the Intro is where the instructor is talking, and Pit is when you are in the firing pit:
Firing range FPS
2.3
Intro 8.9-9.1
Pit 11.3-11.8
2.5 auto login
Intro 3.4-3.5
Pit 4.0-4.2
2.5 no login
Intro 10.3-10.6
Pit 12.1-12.6
Machine Model: iMac
CPU Type: PowerPC G4 (2.1)
Number Of CPUs: 1
CPU Speed: 800 MHz
L2 Cache (per CPU): 256 KB
Memory: 768 MB
Bus Speed: 100 MHz
System Version: Mac OS X 10.3.5 (7M34)
GeForce4 MX:
VRAM (Total): 32 MB
Resolution: 800 x 600
(In reply to comment #15)
Additional results for the test above with another computer:
Firing range FPS
2.5 auto login
Intro 13.2-13.8
Pit 15.2-15.9
2.5 no login
Intro 30.3-32.2
Pit 34.4-35.8
Machine Name: iMac G5
Machine Model: PowerMac8,2
CPU Type: PowerPC G5 (3.1)
Number Of CPUs: 1
CPU Speed: 2 GHz
L2 Cache (per CPU): 512 KB
Memory: 512 MB
Bus Speed: 667 MHz
System Version: Mac OS X 10.4.2 (8C46)
ATI Radeon 9600:
Chipset Model: ATY,RV351
VRAM (Total): 128 MB
Resolution: 800 x 600
the "no automatic login" workaround works for me. Thanks to the person who found it. Hopefully if Mr. Gordon isn't too upset with us, he can fix it, thereby providing a solution.
Specific improvements:
River Basin with auto login, 4 - 9pfs
River Basin without auto login 25 - 35 fps
Woodland Outpost with auto login, 5 - 11 fps
Woodland Outpost without auto login, 30 - 40 fps
I have tested this no auto login feature on my new G5. It made a VERY slight difference.
I got around 60fps in bridge, and around 30 fps in extraction on both settings, 1600X1200, all at highest. It seems that high end machine handle the auto login with minimal impact.
Dual Core 2GHz PowerMac G5
1GB DDR2 RAM
Geforce 6600 256MB
> Deployed in MOUT Training, offline = 5fps If I don't log into my profile, MOUT Training hovers at around 13fps. Matt