Bug 2702 - Sometimes, items are missing from Radar ( both Alien and Helmet upgrade )
Status: RESOLVED INVALID
Alias: None
Product: Tremulous
Classification: Unclassified
Component: Misc
Version: unspecified
Hardware: All All
: P2 normal
Assignee: Tim Angus
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2006-05-11 11:04 EDT by Christophe Cavalaria
Modified: 2006-11-19 06:18:40 EST
3 users (show)

See Also:



Description Christophe Cavalaria 2006-05-11 11:04:14 EDT
In some situations, the game will forget to display some blips on the radar.

One obvious example is on the Transit map. Place some human and or human buildings on the horizontal grate in the box room just just in from of the original human base. As an alien, when you are on the ground between that spot and the human base, you can sometimes see the blips, get closer to the wall ( and so, closer to the human ) and the blips will disapear.

I think it's network optimisations that decide such items aren't relevant because there's no way for me to see them. Since the client doesn't have the info anymore, he can't correctly display the radar correctly.
Comment 1 Tim Angus 2006-05-16 17:05:24 EDT
As you say in your last paragraph, the "missing" items are due to them not being in the player's PVS. It was decided that the current PVS is "enough" range for the alien sense.

Changing this behaviour would entail actually sending all the entity positions over the network -- something that should really be avoided if at all possible.
Comment 2 Christophe Cavalaria 2006-05-16 19:23:01 EDT
This is not Invalid. This is WontFix.

Anyway, the current situation is really a problem. Often, you won't even see there's someone around the nearby corner despite him beeing in very close range. There are a lot of exemples where it shows. Playing as a Dretch on the building in the middle of ATCS, if you aren't very close to the edge, you cannot sense humans on the ground etc ...

I've got quite used playing as an Alien and very often, the missing info caused me to die. Also, you don't need to send all entity info. Only those who are in detection range of the alien sense which is rather limited already. And the info doesn't really need realtime updating. Something a little like the human radar but with faster refresh time would be better already.
Comment 3 soubok 2006-08-02 10:51:20 EDT
(In reply to comment #1)
> Changing this behaviour would entail actually sending all the entity positions
> over the network -- something that should really be avoided if at all possible.

Instead of sending "all the entity positions", just send entities within radar range radius.
Comment 4 rasz 2006-11-19 02:18:50 EST
hmm, still invalid even when its valid? now it relies on Hint brushes, and not real distance
Comment 5 Tim Angus 2006-11-19 06:18:40 EST
Yes, still invalid.