When i set openal : yes in the setting menu, and when the game produces a lot of sound (e.g. in a heavy battle), the output got 'saturated' aka just hearing some kind of 'white noise'. the sound comes back to normal after the 'heavy action'.
When i do 'openal: no', things are fine even during heavy battle
ps: I am using tremulous 1.01 on kubuntu 6.06. with doppler effect set to yes, on a box which is around 70% cpu when running tremulous
Created attachment 1015[details]
OpenAL sound garbling
I have the same issue on my Linux sytem using openal 0.0.8 (built from source from openal.org).
Attached is a demo that reproduces the problem (on my system anyway). Note that when I play this demo back repeatatively the sound problems seem to happen in different places with varying degree on each playback.
Also I do NOT seem to have a similar problem on OS X using OpenAL.
I tried using using an libopenal.so built from the latest OpenAL SVN, but I get no sound at all using that :(
(In reply to comment #3)
> Sounds very much like this issue is OpenAL implementation related. If you
> disagree or have more information, feel free to reopen.
>
Forcing OpenAL to use ALSA seems to correct this issue.
http://www.icculus.org/lgfaq/#setthatdriver
echo "(define devices '(alsa))" > ~/.openalrc
Created attachment 1015 [details] OpenAL sound garbling I have the same issue on my Linux sytem using openal 0.0.8 (built from source from openal.org). Attached is a demo that reproduces the problem (on my system anyway). Note that when I play this demo back repeatatively the sound problems seem to happen in different places with varying degree on each playback. Also I do NOT seem to have a similar problem on OS X using OpenAL. I tried using using an libopenal.so built from the latest OpenAL SVN, but I get no sound at all using that :(