Bug 2790 - Door acid on karith
Status: RESOLVED FIXED
Alias: None
Product: Tremulous
Classification: Unclassified
Component: Video
Version: unspecified
Hardware: PC All
: P2 normal
Assignee: Tim Angus
QA Contact:
URL:
: 3294
Depends on:
Blocks:
 
Reported: 2006-07-23 21:13 EDT by rasz
Modified: 2007-08-02 23:50:05 EDT
1 user (show)

See Also:


Attachments
123.dm_69 (53.07 KB, application/octet-stream)
2006-07-23 21:14 EDT, rasz
1234.dm_69 (17.52 KB, application/octet-stream)
2006-07-23 21:14 EDT, rasz
12345.dm_69 (31.75 KB, application/octet-stream)
2006-07-23 21:15 EDT, rasz
shot0007.jpg (104.67 KB, image/jpeg)
2006-07-23 21:16 EDT, rasz
svn 864 hovel (451 bytes, patch)
2006-12-09 13:41 EST, Tony J. White

Description rasz 2006-07-23 21:13:27 EDT
included demos, quite funny
Comment 1 rasz 2006-07-23 21:14:26 EDT
Created attachment 974 [details]
123.dm_69

123.dm_69
Comment 2 rasz 2006-07-23 21:14:48 EDT
Created attachment 975 [details]
1234.dm_69

123.dm_69
Comment 3 rasz 2006-07-23 21:15:09 EDT
Created attachment 976 [details]
12345.dm_69

12345.dm_69
Comment 4 rasz 2006-07-23 21:16:46 EDT
Created attachment 977 [details]
shot0007.jpg

shot0007.jpg
Comment 5 Martin Doucha 2006-07-24 16:30:28 EDT
How did it begin? Some structure was built and killed inside door?
Comment 6 rasz 2006-07-24 18:12:22 EDT
(In reply to comment #5)
> How did it begin? Some structure was built and killed inside door?
> 

no idea, in the first demo you can see 3 acids over the door, thsats the way i was it first time, maybe someone build acid in open door, door squashed it and bam ?
anyway nading the door didnt help
Comment 7 rasz 2006-09-24 18:17:17 EDT
http://tremulous.net/phpBB2/viewtopic.php?t=2132

ok, it goes like this :
-you build some shit in the door
-it gets killed by the door when the door squashes it, now sometimes door stays closed, sometimes it opens
-if the door opened, next time they will try to close they will squash entity while its abarricade_die = every door close = acid splash
-if they closed they will hurt entity while its abarricade_die really fast = like on those demos

-the entity never dies, it becames a zombie in abarricade_die state blowing up and blowing up and blow ... 
Comment 8 Tony J. White 2006-12-09 13:41:05 EST
Created attachment 1191 [details]
svn 864 hovel 

This should prevent the hovel from dying more than one time.
Comment 9 Tony J. White 2006-12-09 13:56:06 EST
committed as revision 865
Comment 10 CU|CUdyin 2007-08-02 23:50:05 EDT
*** Bug 3294 has been marked as a duplicate of this bug. ***