New patch for cg_disableWarningDialogs.
cg_disableWarningDialogs 0 = default value, all warnings
cg_disableWarningDialogs 1 = no warnings aka SPAM THE F out of console
cg_disableWarningDialogs 2 = no warnings FOR REAL aka SHUT THE F UP
Why this patch? look at the attached screenshot, that happens when using
bind MOUSE5 "itemact medkit;buy helmet;buy larmour;buy gren;buy ammo"
in the middle of the fight, whole chat spammed with useless info.
Maybe because game patches can be tested right away anywhere while cgame patches require their own release for testing? And since Tremulous 1.2.0 is faaaaaaar away in the future, there's no point in doing a special cgame testing release now.
?
there was no release since 1.1.0 and that didnt stop including game patches, so this argument is mood imho
>because game patches can be tested right away anywhere
anywhere being localhost or that one special server with right version, same would be true for cgame patches
>Tremulous 1.2.0 is faaaaaaar away in the future
/me thinks it should be SOOOO SOOOON :)
Ideal would be daily svn builds pushed to master server, servers pulling daily builds daily, clients pulling latest qvms from the server they are connecting to.
~100 servers x 400KB = 40MB daily, thats like nothing.
This patch contains a flaw:
+ switch( cg_disableWarningDialogs.integer )
+ {
+ case 1
+ trap_Cvar_Set( "ui_dialog", "The alien team has too many players. Please wait until "
All of the case statements are missing colons. Since when does code like this compile?
Created attachment 1137 [details] svn diff vs revision 837
Created attachment 1138 [details] spam
Created attachment 1155 [details] diff against 755 this one works 100% ok, im using it daily