Client masks allow the game to selectively send entities to clients. When ==Troy== tried to make use of them, he ran into a 32 player limit to this functionality. It would be good if this limit is removed.
snip:
int svFlags; // SVF_NOCLIENT, SVF_BROADCAST, etc
// only send to this client when SVF_SINGLECLIENT is set
// if SVF_CLIENTMASK is set, use bitmask for clients to send to (maxclients must be <= 32, up to the mod to enforce this)
int singleClient;
Created attachment 1820 [details] 64 bit clientmask extension This adds an additional element, hiMask for high-order clientmask bits.
Created attachment 2819 [details] 64-bit clientmask support updated for the latest revision.
Created attachment 2827 [details] 64-bit clientmask support whitespace...