Bug 404 - Game client hangs when attempting to connect to server running RtR maps
Status: RESOLVED WONTFIX
Alias: None
Product: Battlefield 1942
Classification: Unclassified
Component: dedicated server
Version: beta1
Hardware: PC Windows 2000
: P5 major
Assignee: Ryan C. Gordon
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2003-02-17 09:30 EST by Bill Wood
Modified: 2005-05-20 05:08:50 EDT
1 user (show)

See Also:



Description Bill Wood 2003-02-17 09:30:35 EST
When attempting to connect to a Linux 1.3 server running any of the six Road to 
Rome maps, the Windows game client hangs durring authentication. The following 
is an abbreviated console log from such an attempt. A complete copy of the log 
is available if desired.

Log follows:
=~=~=~=~=~=~=~=~=~=~=~= PuTTY log 2003.02.17 07:29:07 =~=~=~=~=~=~=~=~=~=~=~=
[root@blizzard bf1942-lnxded-1.3beta]# ./bf1942_lnxded +game XPack1
*********************************************************
*********************************************************
*********************************************************
*********************************************************
*********************************************************
     Warning: This is a beta version of BF1942.
      It is possible that bugs will be present.
      DO NOT USE IN A PRODUCTION ENVIRONMENT.
          (this is build #1044854276.)
*********************************************************
*********************************************************
*********************************************************
*********************************************************
*********************************************************
STREAM_DEBUG: CommandLine: +game XPack1
STREAM_DEBUG: parseString +game XPack1
STREAM_DEBUG: CommandString numargs1
STREAM_DEBUG: Key: 19 +XPack1
STREAM_DEBUG: Singleton "FileManager" in added (default class: "Unknown ID -
1617644548")

***           31 lines similar to previous removed for 
clarity                              ***

STREAM_WARNING: Error creating singleton "InputDeviceManager" using 
class "Unknown ID 120508928"
STREAM_DEBUG: Singleton "LodSelectorTemplateManager" was created using 
class: "dice.ref2.world.LodObjectTemplateManager.Standard")
FORMAT_DEBUG: networkableinfomanager()
STREAM_DEBUG: Singleton "NetworkableInfoManager" was created using 
class: "dice.ref2.world.NetworkableInfoManager.Standard")

***           13 lines similar to previous removed for 
clarity                              ***

STREAM_DEBUG: BF1942 (Ver:1/1)
STREAM_DEBUG: Running on computer blizzard.idc.net
STREAM_LOG: Version v1.3 BF1942 (Ver:1/1)
FORMAT_LOG: Log created 2003/02/17:21.02d
STREAM_LOG: --------------------------
found key:Anzio

***         1625 lines similar to previous removed for 
clarity                              ***

STREAM_LOG: SystemInfo:
STREAM_LOG: -----------
STREAM_LOG: Cpu:
STREAM_LOG: Running on AMD Athlon(tm) XP 2000+ at 1666 MHz
STREAM_LOG: Supports AMD 3DNow
STREAM_LOG: Supports MMX
STREAM_LOG:
STREAM_DEBUG: *** TURNING OFF DEBUG OUTPUT ***
STREAM_DEBUG: profilepath: mods/BF1942/Settings/Profiles/Custom

***          151 lines similar to previous removed for 
clarity                              ***

FORMAT_WARNING: Creating a socket
FORMAT_DEBUG: Making socket unblockable
FORMAT_WARNING: Binding socket and listening to it
STREAM_WARNING: initServices
FORMAT_DEBUG: StartServer
STREAM_WARNING: Error bf1942/levels/Santo_Croce/Init.con (3): 
ShaderManager.setTextureParam envmap bf1942
\levels\Santo_croce\Textures\ENVMAP_G_.rcm

***         7526 lines similar to previous removed for 
clarity                              ***

FORMAT_WARNING: Server is up and running
STREAM_WARNING: Couldn't open console 
script "mods/BF1942/Settings/ServerAutoexec.con"
STREAM_DEBUG: Adding backend service: /usr/local/games/bf1942-lnxded-
1.3beta/MultiplayerServers/GameSpyHost.so
STREAM_DEBUG: Adding backend service: /usr/local/games/bf1942-lnxded-
1.3beta/MultiplayerServers/GameSpyHost.so
STREAM_DEBUG: Adding backend service: /usr/local/games/bf1942-lnxded-
1.3beta/MultiplayerServers/ASEHost.so
STREAM_WARNING: dlopen("/usr/local/games/bf1942-lnxded-
1.3beta/MultiplayerServers/ASEHost.so") failed!
STREAM_WARNING:  ... dlerror() says: "/usr/local/games/bf1942-lnxded-
1.3beta/MultiplayerServers/ASEHost.so: undefined symbol: ASEQuery_check".
FORMAT_ERROR: 1Failed to load /usr/local/games/bf1942-lnxded-
1.3beta/MultiplayerServers/ASEHost.so
gamespy: Starting query port binding process...
gamespy: setreusable is {false}.
gamespy: set envr var BF1942_GAMESPY_QPORT_REUSE to enable port reusing.
gamespy: base port number is (23000).
gamespy: set envr var BF1942_GAMESPY_QPORT_BASE to change.
gamespy: trying to bind to 216.44.36.10, port 23000.
gamespy: successfully bound.
STREAM_DEBUG: Starting gamespy dll
STREAM_DEBUG: setup.getMaxAllowedCT CTCable256Kbps
STREAM_WARNING: cdKeyAuthcallback for product 541
STREAM_WARNING: CD-Key authcallback successful for SERVER
STREAM_WARNING:  CD-Key auth reason: Dedicated Server Authentication
STREAM_WARNING: cdKeyAuthcallback for product 713
STREAM_WARNING: CD-Key authcallback successful for SERVER
STREAM_WARNING:  CD-Key auth reason: Dedicated Server Authentication
STREAM_LOG:
GameStart:
STREAM_LOG: -----------
STREAM_LOG: StartHost:GW-BF1942-Lnx-1.3
STREAM_LOG: Level:bf1942/levels/Santo_Croce/conquest.con
FORMAT_LOG: Time:2003/02/17:21.02d
STREAM_WARNING: Couldn't open console script "mods/BF1942/Settings/banlist.con"
STREAM_WARNING: Error bf1942/Game/Startup.con (1): renderer.playBink 
Movies/ea.bik 1000.0
STREAM_WARNING: Error bf1942/Game/Startup.con: Unknown object or method!

***           88 lines similar to previous removed for 
clarity                              ***

FORMAT_WARNING: New connection detected id 0
STREAM_LOG: New Client id 0 has connected
STREAM_WARNING: SetConnectionType for client 0 type CTConnecting
STREAM_LOG: conn:0 S_GE:0 GEServerInfoEvent
STREAM_LOG: conn:0 S_GE:1 GEChallenge
STREAM_LOG: conn:0 S_GE:0 GEConnectionType ConnectionType:CTConnecting
STREAM_WARNING: SetConnectionType for client 0 type CTConnecting
STREAM_LOG: conn:0 R_GE:1 GECreatePlayer Name:|GW|Willum pId:0 netId:0 mCId:0 
mDVId:0 KitId:0 sg:0 remote:0
STREAM_DEBUG: actionbuffer clear 0
STREAM_DEBUG: Minimum bit size is 48
STREAM_DEBUG: Adding player 0 to networkmanager 1
STREAM_DEBUG: Adding descriptor for object of templateMultiPlayerFreeCamera id 
2 controlPointId 0 with 1 Unique properties
STREAM_DEBUG: Minimum bit size is 0
STREAM_DEBUG: getTeamSkin - returning: FrenchSoldier
STREAM_DEBUG: getTeamSkin - returning: GermanSoldier
STREAM_DEBUG: conn:0 Disconnect!
STREAM_DEBUG: conn:0 Disconnect!
STREAM_DEBUG: conn:0 Disconnect!
STREAM_DEBUG: conn:0 Disconnect!
STREAM_DEBUG: conn:0 Disconnect!
STREAM_DEBUG: conn:0 Disconnect!
STREAM_DEBUG: Destroying Player |GW|Willum
STREAM_DEBUG: exitvehicle MultiPlayerFreeCamera
STREAM_DEBUG: Alive exit
STREAM_DEBUG: destroying object of template MultiPlayerFreeCamera
FORMAT_DEBUG: removeObject id 2
STREAM_DEBUG: Removing descriptors id 2
STREAM_DEBUG: destroy player: |GW|Willum
FORMAT_DEBUG: removeObject id 1
FORMAT_DEBUG: removing descriptor 1
FORMAT_DEBUG: Removing player 0xAEFF988 localPlayer 0x0
STREAM_DEBUG: actionbuffer clear 0
FORMAT_WARNING: Erasing connection 0 from the connectionmap
STREAM_WARNING: StreamManager 0 wrote 0%
STREAM_WARNING: StreamManager 1 wrote 100%
STREAM_WARNING: StreamManager 2 wrote 0%
STREAM_WARNING: StreamManager 3 wrote 0%
STREAM_WARNING: StreamManager 4 wrote 0%
STREAM_DEBUG: conn: 0 Num events sent 2
STREAM_DEBUG: conn: 0 Num events rcvd 2
STREAM_DEBUG: conn: 0 Num events written 2
STREAM_DEBUG: conn: 0 Num events read 2
STREAM_DEBUG: conn: 0remaining enqueued events 0
FORMAT_WARNING: Client 0 disconnected at frame 949, time 25067
STREAM_LOG: conn:0 Disconnected.
FORMAT_DEBUG: ~Connection 0
FORMAT_DEBUG:
FORMAT_DEBUG: Connection Stats 0
FORMAT_DEBUG: Num Packets Sent 1
FORMAT_DEBUG: Num Bytes Sent 56
FORMAT_DEBUG: Total Num Packets Received 1
FORMAT_DEBUG: Num Packets Accepted 1
FORMAT_DEBUG: Num Bytes Received 56
FORMAT_DEBUG:
FORMAT_DEBUG: Num Packets Lost 0
FORMAT_DEBUG: Num Packets Notified Lost 0
FORMAT_DEBUG: max-med-min latency [mS] (49 - 49 - -1)
FORMAT_DEBUG: Time connected 0.166000
FORMAT_DEBUG: Sent Bytes/s 337.349398
FORMAT_DEBUG: Rcvd Bytes/s 337.349398
FORMAT_DEBUG: Sent Packets/s 6.024096
FORMAT_DEBUG: Rcvd Packets/s 6.024096
FORMAT_DEBUG: Acce Packets/s 6.024096
FORMAT_DEBUG: Num Times sendwindow full 0
FORMAT_DEBUG:
FORMAT_WARNING: New connection detected id 0
STREAM_LOG: New Client id 0 has connected
STREAM_WARNING: SetConnectionType for client 0 type CTConnecting
STREAM_LOG: conn:0 S_GE:0 GEServerInfoEvent
STREAM_LOG: conn:0 S_GE:1 GEChallenge
STREAM_LOG: conn:0 S_GE:0 GEConnectionType ConnectionType:CTConnecting
STREAM_WARNING: SetConnectionType for client 0 type CTConnecting
STREAM_LOG: conn:0 R_GE:1 GECreatePlayer Name:|GW|Willum pId:0 netId:0 mCId:0 
mDVId:0 KitId:0 sg:0 remote:0
STREAM_DEBUG: actionbuffer clear 0
STREAM_DEBUG: Minimum bit size is 48
STREAM_DEBUG: Adding player 0 to networkmanager 1
STREAM_DEBUG: Adding descriptor for object of templateMultiPlayerFreeCamera id 
2 controlPointId 0 with 1 Unique properties
STREAM_DEBUG: Minimum bit size is 0
STREAM_LOG: conn:0 R_GE:2 GEChallengeResponse
STREAM_WARNING: Received CD-Key challenge response from client 0
STREAM_WARNING: SKIPPING CHECKSUMTEST
STREAM_WARNING: Authing key for id 541
STREAM_WARNING: cdKeyAuthcallback for product 541
STREAM_WARNING: CD-Key authcallback successful for client 0
STREAM_WARNING:  CD-Key auth reason: Validated
STREAM_LOG: conn:0 R_GE:3 GEChallengeResponse
STREAM_WARNING: Received CD-Key challenge response from client 0
STREAM_WARNING: SKIPPING CHECKSUMTEST
STREAM_WARNING: Authing key for id 713
***           at this point, my client was hung with a "connecting to ..." 
progress bar at about 5%  ***
***           I entered the following command:  ***
game.listplayers
STREAM_LOG: conn:0 S_GE:2 GEGameStatus Status 1
Id:0 - |GW|Willum is remote ip: 12.238.250.155:45339
***           At this point I terminated lnxded with Ctrl-C  ***
[root@blizzard bf1942-lnxded-1.3beta]#

End of attached log
Comment 1 Ryan C. Gordon 2005-05-20 05:08:50 EDT
Closing out bf1942 entries, since icculus.org doesn't support this title
anymore, and DICE has long been aware of and/or fixed all reported issues.

--ryan.