When attempting to connect to a Linux 1.3 server running any of the six Road to
Rome maps, the Windows game client hangs durring authentication. The following
is an abbreviated console log from such an attempt. A complete copy of the log
is available if desired.
Log follows:
=~=~=~=~=~=~=~=~=~=~=~= PuTTY log 2003.02.17 07:29:07 =~=~=~=~=~=~=~=~=~=~=~=
[root@blizzard bf1942-lnxded-1.3beta]# ./bf1942_lnxded +game XPack1
*********************************************************
*********************************************************
*********************************************************
*********************************************************
*********************************************************
Warning: This is a beta version of BF1942.
It is possible that bugs will be present.
DO NOT USE IN A PRODUCTION ENVIRONMENT.
(this is build #1044854276.)
*********************************************************
*********************************************************
*********************************************************
*********************************************************
*********************************************************
STREAM_DEBUG: CommandLine: +game XPack1
STREAM_DEBUG: parseString +game XPack1
STREAM_DEBUG: CommandString numargs1
STREAM_DEBUG: Key: 19 +XPack1
STREAM_DEBUG: Singleton "FileManager" in added (default class: "Unknown ID -
1617644548")
*** 31 lines similar to previous removed for
clarity ***
STREAM_WARNING: Error creating singleton "InputDeviceManager" using
class "Unknown ID 120508928"
STREAM_DEBUG: Singleton "LodSelectorTemplateManager" was created using
class: "dice.ref2.world.LodObjectTemplateManager.Standard")
FORMAT_DEBUG: networkableinfomanager()
STREAM_DEBUG: Singleton "NetworkableInfoManager" was created using
class: "dice.ref2.world.NetworkableInfoManager.Standard")
*** 13 lines similar to previous removed for
clarity ***
STREAM_DEBUG: BF1942 (Ver:1/1)
STREAM_DEBUG: Running on computer blizzard.idc.net
STREAM_LOG: Version v1.3 BF1942 (Ver:1/1)
FORMAT_LOG: Log created 2003/02/17:21.02d
STREAM_LOG: --------------------------
found key:Anzio
*** 1625 lines similar to previous removed for
clarity ***
STREAM_LOG: SystemInfo:
STREAM_LOG: -----------
STREAM_LOG: Cpu:
STREAM_LOG: Running on AMD Athlon(tm) XP 2000+ at 1666 MHz
STREAM_LOG: Supports AMD 3DNow
STREAM_LOG: Supports MMX
STREAM_LOG:
STREAM_DEBUG: *** TURNING OFF DEBUG OUTPUT ***
STREAM_DEBUG: profilepath: mods/BF1942/Settings/Profiles/Custom
*** 151 lines similar to previous removed for
clarity ***
FORMAT_WARNING: Creating a socket
FORMAT_DEBUG: Making socket unblockable
FORMAT_WARNING: Binding socket and listening to it
STREAM_WARNING: initServices
FORMAT_DEBUG: StartServer
STREAM_WARNING: Error bf1942/levels/Santo_Croce/Init.con (3):
ShaderManager.setTextureParam envmap bf1942
\levels\Santo_croce\Textures\ENVMAP_G_.rcm
*** 7526 lines similar to previous removed for
clarity ***
FORMAT_WARNING: Server is up and running
STREAM_WARNING: Couldn't open console
script "mods/BF1942/Settings/ServerAutoexec.con"
STREAM_DEBUG: Adding backend service: /usr/local/games/bf1942-lnxded-
1.3beta/MultiplayerServers/GameSpyHost.so
STREAM_DEBUG: Adding backend service: /usr/local/games/bf1942-lnxded-
1.3beta/MultiplayerServers/GameSpyHost.so
STREAM_DEBUG: Adding backend service: /usr/local/games/bf1942-lnxded-
1.3beta/MultiplayerServers/ASEHost.so
STREAM_WARNING: dlopen("/usr/local/games/bf1942-lnxded-
1.3beta/MultiplayerServers/ASEHost.so") failed!
STREAM_WARNING: ... dlerror() says: "/usr/local/games/bf1942-lnxded-
1.3beta/MultiplayerServers/ASEHost.so: undefined symbol: ASEQuery_check".
FORMAT_ERROR: 1Failed to load /usr/local/games/bf1942-lnxded-
1.3beta/MultiplayerServers/ASEHost.so
gamespy: Starting query port binding process...
gamespy: setreusable is {false}.
gamespy: set envr var BF1942_GAMESPY_QPORT_REUSE to enable port reusing.
gamespy: base port number is (23000).
gamespy: set envr var BF1942_GAMESPY_QPORT_BASE to change.
gamespy: trying to bind to 216.44.36.10, port 23000.
gamespy: successfully bound.
STREAM_DEBUG: Starting gamespy dll
STREAM_DEBUG: setup.getMaxAllowedCT CTCable256Kbps
STREAM_WARNING: cdKeyAuthcallback for product 541
STREAM_WARNING: CD-Key authcallback successful for SERVER
STREAM_WARNING: CD-Key auth reason: Dedicated Server Authentication
STREAM_WARNING: cdKeyAuthcallback for product 713
STREAM_WARNING: CD-Key authcallback successful for SERVER
STREAM_WARNING: CD-Key auth reason: Dedicated Server Authentication
STREAM_LOG:
GameStart:
STREAM_LOG: -----------
STREAM_LOG: StartHost:GW-BF1942-Lnx-1.3
STREAM_LOG: Level:bf1942/levels/Santo_Croce/conquest.con
FORMAT_LOG: Time:2003/02/17:21.02d
STREAM_WARNING: Couldn't open console script "mods/BF1942/Settings/banlist.con"
STREAM_WARNING: Error bf1942/Game/Startup.con (1): renderer.playBink
Movies/ea.bik 1000.0
STREAM_WARNING: Error bf1942/Game/Startup.con: Unknown object or method!
*** 88 lines similar to previous removed for
clarity ***
FORMAT_WARNING: New connection detected id 0
STREAM_LOG: New Client id 0 has connected
STREAM_WARNING: SetConnectionType for client 0 type CTConnecting
STREAM_LOG: conn:0 S_GE:0 GEServerInfoEvent
STREAM_LOG: conn:0 S_GE:1 GEChallenge
STREAM_LOG: conn:0 S_GE:0 GEConnectionType ConnectionType:CTConnecting
STREAM_WARNING: SetConnectionType for client 0 type CTConnecting
STREAM_LOG: conn:0 R_GE:1 GECreatePlayer Name:|GW|Willum pId:0 netId:0 mCId:0
mDVId:0 KitId:0 sg:0 remote:0
STREAM_DEBUG: actionbuffer clear 0
STREAM_DEBUG: Minimum bit size is 48
STREAM_DEBUG: Adding player 0 to networkmanager 1
STREAM_DEBUG: Adding descriptor for object of templateMultiPlayerFreeCamera id
2 controlPointId 0 with 1 Unique properties
STREAM_DEBUG: Minimum bit size is 0
STREAM_DEBUG: getTeamSkin - returning: FrenchSoldier
STREAM_DEBUG: getTeamSkin - returning: GermanSoldier
STREAM_DEBUG: conn:0 Disconnect!
STREAM_DEBUG: conn:0 Disconnect!
STREAM_DEBUG: conn:0 Disconnect!
STREAM_DEBUG: conn:0 Disconnect!
STREAM_DEBUG: conn:0 Disconnect!
STREAM_DEBUG: conn:0 Disconnect!
STREAM_DEBUG: Destroying Player |GW|Willum
STREAM_DEBUG: exitvehicle MultiPlayerFreeCamera
STREAM_DEBUG: Alive exit
STREAM_DEBUG: destroying object of template MultiPlayerFreeCamera
FORMAT_DEBUG: removeObject id 2
STREAM_DEBUG: Removing descriptors id 2
STREAM_DEBUG: destroy player: |GW|Willum
FORMAT_DEBUG: removeObject id 1
FORMAT_DEBUG: removing descriptor 1
FORMAT_DEBUG: Removing player 0xAEFF988 localPlayer 0x0
STREAM_DEBUG: actionbuffer clear 0
FORMAT_WARNING: Erasing connection 0 from the connectionmap
STREAM_WARNING: StreamManager 0 wrote 0%
STREAM_WARNING: StreamManager 1 wrote 100%
STREAM_WARNING: StreamManager 2 wrote 0%
STREAM_WARNING: StreamManager 3 wrote 0%
STREAM_WARNING: StreamManager 4 wrote 0%
STREAM_DEBUG: conn: 0 Num events sent 2
STREAM_DEBUG: conn: 0 Num events rcvd 2
STREAM_DEBUG: conn: 0 Num events written 2
STREAM_DEBUG: conn: 0 Num events read 2
STREAM_DEBUG: conn: 0remaining enqueued events 0
FORMAT_WARNING: Client 0 disconnected at frame 949, time 25067
STREAM_LOG: conn:0 Disconnected.
FORMAT_DEBUG: ~Connection 0
FORMAT_DEBUG:
FORMAT_DEBUG: Connection Stats 0
FORMAT_DEBUG: Num Packets Sent 1
FORMAT_DEBUG: Num Bytes Sent 56
FORMAT_DEBUG: Total Num Packets Received 1
FORMAT_DEBUG: Num Packets Accepted 1
FORMAT_DEBUG: Num Bytes Received 56
FORMAT_DEBUG:
FORMAT_DEBUG: Num Packets Lost 0
FORMAT_DEBUG: Num Packets Notified Lost 0
FORMAT_DEBUG: max-med-min latency [mS] (49 - 49 - -1)
FORMAT_DEBUG: Time connected 0.166000
FORMAT_DEBUG: Sent Bytes/s 337.349398
FORMAT_DEBUG: Rcvd Bytes/s 337.349398
FORMAT_DEBUG: Sent Packets/s 6.024096
FORMAT_DEBUG: Rcvd Packets/s 6.024096
FORMAT_DEBUG: Acce Packets/s 6.024096
FORMAT_DEBUG: Num Times sendwindow full 0
FORMAT_DEBUG:
FORMAT_WARNING: New connection detected id 0
STREAM_LOG: New Client id 0 has connected
STREAM_WARNING: SetConnectionType for client 0 type CTConnecting
STREAM_LOG: conn:0 S_GE:0 GEServerInfoEvent
STREAM_LOG: conn:0 S_GE:1 GEChallenge
STREAM_LOG: conn:0 S_GE:0 GEConnectionType ConnectionType:CTConnecting
STREAM_WARNING: SetConnectionType for client 0 type CTConnecting
STREAM_LOG: conn:0 R_GE:1 GECreatePlayer Name:|GW|Willum pId:0 netId:0 mCId:0
mDVId:0 KitId:0 sg:0 remote:0
STREAM_DEBUG: actionbuffer clear 0
STREAM_DEBUG: Minimum bit size is 48
STREAM_DEBUG: Adding player 0 to networkmanager 1
STREAM_DEBUG: Adding descriptor for object of templateMultiPlayerFreeCamera id
2 controlPointId 0 with 1 Unique properties
STREAM_DEBUG: Minimum bit size is 0
STREAM_LOG: conn:0 R_GE:2 GEChallengeResponse
STREAM_WARNING: Received CD-Key challenge response from client 0
STREAM_WARNING: SKIPPING CHECKSUMTEST
STREAM_WARNING: Authing key for id 541
STREAM_WARNING: cdKeyAuthcallback for product 541
STREAM_WARNING: CD-Key authcallback successful for client 0
STREAM_WARNING: CD-Key auth reason: Validated
STREAM_LOG: conn:0 R_GE:3 GEChallengeResponse
STREAM_WARNING: Received CD-Key challenge response from client 0
STREAM_WARNING: SKIPPING CHECKSUMTEST
STREAM_WARNING: Authing key for id 713
*** at this point, my client was hung with a "connecting to ..."
progress bar at about 5% ***
*** I entered the following command: ***
game.listplayers
STREAM_LOG: conn:0 S_GE:2 GEGameStatus Status 1
Id:0 - |GW|Willum is remote ip: 12.238.250.155:45339
*** At this point I terminated lnxded with Ctrl-C ***
[root@blizzard bf1942-lnxded-1.3beta]#
End of attached log
Closing out bf1942 entries, since icculus.org doesn't support this title
anymore, and DICE has long been aware of and/or fixed all reported issues.
--ryan.
When attempting to connect to a Linux 1.3 server running any of the six Road to Rome maps, the Windows game client hangs durring authentication. The following is an abbreviated console log from such an attempt. A complete copy of the log is available if desired. Log follows: =~=~=~=~=~=~=~=~=~=~=~= PuTTY log 2003.02.17 07:29:07 =~=~=~=~=~=~=~=~=~=~=~= [root@blizzard bf1942-lnxded-1.3beta]# ./bf1942_lnxded +game XPack1 ********************************************************* ********************************************************* ********************************************************* ********************************************************* ********************************************************* Warning: This is a beta version of BF1942. It is possible that bugs will be present. DO NOT USE IN A PRODUCTION ENVIRONMENT. (this is build #1044854276.) ********************************************************* ********************************************************* ********************************************************* ********************************************************* ********************************************************* STREAM_DEBUG: CommandLine: +game XPack1 STREAM_DEBUG: parseString +game XPack1 STREAM_DEBUG: CommandString numargs1 STREAM_DEBUG: Key: 19 +XPack1 STREAM_DEBUG: Singleton "FileManager" in added (default class: "Unknown ID - 1617644548") *** 31 lines similar to previous removed for clarity *** STREAM_WARNING: Error creating singleton "InputDeviceManager" using class "Unknown ID 120508928" STREAM_DEBUG: Singleton "LodSelectorTemplateManager" was created using class: "dice.ref2.world.LodObjectTemplateManager.Standard") FORMAT_DEBUG: networkableinfomanager() STREAM_DEBUG: Singleton "NetworkableInfoManager" was created using class: "dice.ref2.world.NetworkableInfoManager.Standard") *** 13 lines similar to previous removed for clarity *** STREAM_DEBUG: BF1942 (Ver:1/1) STREAM_DEBUG: Running on computer blizzard.idc.net STREAM_LOG: Version v1.3 BF1942 (Ver:1/1) FORMAT_LOG: Log created 2003/02/17:21.02d STREAM_LOG: -------------------------- found key:Anzio *** 1625 lines similar to previous removed for clarity *** STREAM_LOG: SystemInfo: STREAM_LOG: ----------- STREAM_LOG: Cpu: STREAM_LOG: Running on AMD Athlon(tm) XP 2000+ at 1666 MHz STREAM_LOG: Supports AMD 3DNow STREAM_LOG: Supports MMX STREAM_LOG: STREAM_DEBUG: *** TURNING OFF DEBUG OUTPUT *** STREAM_DEBUG: profilepath: mods/BF1942/Settings/Profiles/Custom *** 151 lines similar to previous removed for clarity *** FORMAT_WARNING: Creating a socket FORMAT_DEBUG: Making socket unblockable FORMAT_WARNING: Binding socket and listening to it STREAM_WARNING: initServices FORMAT_DEBUG: StartServer STREAM_WARNING: Error bf1942/levels/Santo_Croce/Init.con (3): ShaderManager.setTextureParam envmap bf1942 \levels\Santo_croce\Textures\ENVMAP_G_.rcm *** 7526 lines similar to previous removed for clarity *** FORMAT_WARNING: Server is up and running STREAM_WARNING: Couldn't open console script "mods/BF1942/Settings/ServerAutoexec.con" STREAM_DEBUG: Adding backend service: /usr/local/games/bf1942-lnxded- 1.3beta/MultiplayerServers/GameSpyHost.so STREAM_DEBUG: Adding backend service: /usr/local/games/bf1942-lnxded- 1.3beta/MultiplayerServers/GameSpyHost.so STREAM_DEBUG: Adding backend service: /usr/local/games/bf1942-lnxded- 1.3beta/MultiplayerServers/ASEHost.so STREAM_WARNING: dlopen("/usr/local/games/bf1942-lnxded- 1.3beta/MultiplayerServers/ASEHost.so") failed! STREAM_WARNING: ... dlerror() says: "/usr/local/games/bf1942-lnxded- 1.3beta/MultiplayerServers/ASEHost.so: undefined symbol: ASEQuery_check". FORMAT_ERROR: 1Failed to load /usr/local/games/bf1942-lnxded- 1.3beta/MultiplayerServers/ASEHost.so gamespy: Starting query port binding process... gamespy: setreusable is {false}. gamespy: set envr var BF1942_GAMESPY_QPORT_REUSE to enable port reusing. gamespy: base port number is (23000). gamespy: set envr var BF1942_GAMESPY_QPORT_BASE to change. gamespy: trying to bind to 216.44.36.10, port 23000. gamespy: successfully bound. STREAM_DEBUG: Starting gamespy dll STREAM_DEBUG: setup.getMaxAllowedCT CTCable256Kbps STREAM_WARNING: cdKeyAuthcallback for product 541 STREAM_WARNING: CD-Key authcallback successful for SERVER STREAM_WARNING: CD-Key auth reason: Dedicated Server Authentication STREAM_WARNING: cdKeyAuthcallback for product 713 STREAM_WARNING: CD-Key authcallback successful for SERVER STREAM_WARNING: CD-Key auth reason: Dedicated Server Authentication STREAM_LOG: GameStart: STREAM_LOG: ----------- STREAM_LOG: StartHost:GW-BF1942-Lnx-1.3 STREAM_LOG: Level:bf1942/levels/Santo_Croce/conquest.con FORMAT_LOG: Time:2003/02/17:21.02d STREAM_WARNING: Couldn't open console script "mods/BF1942/Settings/banlist.con" STREAM_WARNING: Error bf1942/Game/Startup.con (1): renderer.playBink Movies/ea.bik 1000.0 STREAM_WARNING: Error bf1942/Game/Startup.con: Unknown object or method! *** 88 lines similar to previous removed for clarity *** FORMAT_WARNING: New connection detected id 0 STREAM_LOG: New Client id 0 has connected STREAM_WARNING: SetConnectionType for client 0 type CTConnecting STREAM_LOG: conn:0 S_GE:0 GEServerInfoEvent STREAM_LOG: conn:0 S_GE:1 GEChallenge STREAM_LOG: conn:0 S_GE:0 GEConnectionType ConnectionType:CTConnecting STREAM_WARNING: SetConnectionType for client 0 type CTConnecting STREAM_LOG: conn:0 R_GE:1 GECreatePlayer Name:|GW|Willum pId:0 netId:0 mCId:0 mDVId:0 KitId:0 sg:0 remote:0 STREAM_DEBUG: actionbuffer clear 0 STREAM_DEBUG: Minimum bit size is 48 STREAM_DEBUG: Adding player 0 to networkmanager 1 STREAM_DEBUG: Adding descriptor for object of templateMultiPlayerFreeCamera id 2 controlPointId 0 with 1 Unique properties STREAM_DEBUG: Minimum bit size is 0 STREAM_DEBUG: getTeamSkin - returning: FrenchSoldier STREAM_DEBUG: getTeamSkin - returning: GermanSoldier STREAM_DEBUG: conn:0 Disconnect! STREAM_DEBUG: conn:0 Disconnect! STREAM_DEBUG: conn:0 Disconnect! STREAM_DEBUG: conn:0 Disconnect! STREAM_DEBUG: conn:0 Disconnect! STREAM_DEBUG: conn:0 Disconnect! STREAM_DEBUG: Destroying Player |GW|Willum STREAM_DEBUG: exitvehicle MultiPlayerFreeCamera STREAM_DEBUG: Alive exit STREAM_DEBUG: destroying object of template MultiPlayerFreeCamera FORMAT_DEBUG: removeObject id 2 STREAM_DEBUG: Removing descriptors id 2 STREAM_DEBUG: destroy player: |GW|Willum FORMAT_DEBUG: removeObject id 1 FORMAT_DEBUG: removing descriptor 1 FORMAT_DEBUG: Removing player 0xAEFF988 localPlayer 0x0 STREAM_DEBUG: actionbuffer clear 0 FORMAT_WARNING: Erasing connection 0 from the connectionmap STREAM_WARNING: StreamManager 0 wrote 0% STREAM_WARNING: StreamManager 1 wrote 100% STREAM_WARNING: StreamManager 2 wrote 0% STREAM_WARNING: StreamManager 3 wrote 0% STREAM_WARNING: StreamManager 4 wrote 0% STREAM_DEBUG: conn: 0 Num events sent 2 STREAM_DEBUG: conn: 0 Num events rcvd 2 STREAM_DEBUG: conn: 0 Num events written 2 STREAM_DEBUG: conn: 0 Num events read 2 STREAM_DEBUG: conn: 0remaining enqueued events 0 FORMAT_WARNING: Client 0 disconnected at frame 949, time 25067 STREAM_LOG: conn:0 Disconnected. FORMAT_DEBUG: ~Connection 0 FORMAT_DEBUG: FORMAT_DEBUG: Connection Stats 0 FORMAT_DEBUG: Num Packets Sent 1 FORMAT_DEBUG: Num Bytes Sent 56 FORMAT_DEBUG: Total Num Packets Received 1 FORMAT_DEBUG: Num Packets Accepted 1 FORMAT_DEBUG: Num Bytes Received 56 FORMAT_DEBUG: FORMAT_DEBUG: Num Packets Lost 0 FORMAT_DEBUG: Num Packets Notified Lost 0 FORMAT_DEBUG: max-med-min latency [mS] (49 - 49 - -1) FORMAT_DEBUG: Time connected 0.166000 FORMAT_DEBUG: Sent Bytes/s 337.349398 FORMAT_DEBUG: Rcvd Bytes/s 337.349398 FORMAT_DEBUG: Sent Packets/s 6.024096 FORMAT_DEBUG: Rcvd Packets/s 6.024096 FORMAT_DEBUG: Acce Packets/s 6.024096 FORMAT_DEBUG: Num Times sendwindow full 0 FORMAT_DEBUG: FORMAT_WARNING: New connection detected id 0 STREAM_LOG: New Client id 0 has connected STREAM_WARNING: SetConnectionType for client 0 type CTConnecting STREAM_LOG: conn:0 S_GE:0 GEServerInfoEvent STREAM_LOG: conn:0 S_GE:1 GEChallenge STREAM_LOG: conn:0 S_GE:0 GEConnectionType ConnectionType:CTConnecting STREAM_WARNING: SetConnectionType for client 0 type CTConnecting STREAM_LOG: conn:0 R_GE:1 GECreatePlayer Name:|GW|Willum pId:0 netId:0 mCId:0 mDVId:0 KitId:0 sg:0 remote:0 STREAM_DEBUG: actionbuffer clear 0 STREAM_DEBUG: Minimum bit size is 48 STREAM_DEBUG: Adding player 0 to networkmanager 1 STREAM_DEBUG: Adding descriptor for object of templateMultiPlayerFreeCamera id 2 controlPointId 0 with 1 Unique properties STREAM_DEBUG: Minimum bit size is 0 STREAM_LOG: conn:0 R_GE:2 GEChallengeResponse STREAM_WARNING: Received CD-Key challenge response from client 0 STREAM_WARNING: SKIPPING CHECKSUMTEST STREAM_WARNING: Authing key for id 541 STREAM_WARNING: cdKeyAuthcallback for product 541 STREAM_WARNING: CD-Key authcallback successful for client 0 STREAM_WARNING: CD-Key auth reason: Validated STREAM_LOG: conn:0 R_GE:3 GEChallengeResponse STREAM_WARNING: Received CD-Key challenge response from client 0 STREAM_WARNING: SKIPPING CHECKSUMTEST STREAM_WARNING: Authing key for id 713 *** at this point, my client was hung with a "connecting to ..." progress bar at about 5% *** *** I entered the following command: *** game.listplayers STREAM_LOG: conn:0 S_GE:2 GEGameStatus Status 1 Id:0 - |GW|Willum is remote ip: 12.238.250.155:45339 *** At this point I terminated lnxded with Ctrl-C *** [root@blizzard bf1942-lnxded-1.3beta]# End of attached log