Bug 4059 - last node decon exploit
Status: RESOLVED WONTFIX
Alias: None
Product: Tremulous
Classification: Unclassified
Component: Misc
Version: SVN HEAD
Hardware: All All
: P3 minor
Assignee: Tim Angus
QA Contact: Tremulous Bugs
URL:
Depends on:
Blocks:
 
Reported: 2009-05-07 10:32 EDT by /dev/humancontroller
Modified: 2009-10-17 19:06:14 EDT
1 user (show)

See Also:



Description /dev/humancontroller 2009-05-07 10:32:50 EDT
I can deconstruct the last node by synchronously deconstructing the last 2 nodes.
Comment 1 Tim Angus 2009-05-07 10:38:25 EDT
Using 2 clients? Within the same frame?
Comment 2 /dev/humancontroller 2009-05-08 00:22:49 EDT
Yes. It can be done by agreeing on a decon time, but it's a lot easier with a modified client which responds to triggers. For example, saying "x1234now!" causes a "deconstruct" command to be issued (on both clients, immediately).
Comment 3 Chris "Lakitu7" Schwarz 2009-10-07 22:26:40 EDT
This should be fixable by simply calling G_CountSpawns() when one decons the second-to-last spawn, bus is it even worth it for how difficult this is to do?
Comment 4 Tim Angus 2009-10-17 19:06:14 EDT
I agree.