Bug 4675 - Optional boss in bubble cave goes outside the map (linux build amd64 - hg rev f08b7288f92c)
Status: RESOLVED INVALID
Alias: None
Product: Aquaria
Classification: Unclassified
Component: Everything
Version: unspecified
Hardware: PC Linux
: P3 normal
Assignee: Ryan C. Gordon
QA Contact: Ryan C. Gordon
URL:
Depends on:
Blocks:
 
Reported: 2010-07-05 21:28 EDT by Renato Alves
Modified: 2010-08-02 16:23:59 EDT
1 user (show)

See Also:


Attachments
Savegame in Bubble cave for quick testing/debugging (99.11 KB, application/octet-stream)
2010-07-05 21:28 EDT, Renato Alves
Screen matching previous save (268.58 KB, application/octet-stream)
2010-07-05 21:30 EDT, Renato Alves

Description Renato Alves 2010-07-05 21:28:37 EDT
Created attachment 2370 [details]
Savegame in Bubble cave for quick testing/debugging

This problem is reproducible in the 64 bits version (mercurial rev f08b7288f92c) but not in the official client (v1.1.3) on 32 bits.

There are also some random areas where characters cross walls and seem to fall or raise to nowhere.

Detailed steps:
Head on to the fight at the top of the bubble cave.
Using the Nature form throw a big thorn against the above wall.
After using the big thorn, the boss will fall into the bubble.
Once the timeout happens the boss should return to it's initial position, however instead it is thrown to the top-left corner near a smaller bubble and goes outside the scenario.
This makes it impossible to finish the fight with this boss.
You can still workaround it by using the 32 bit client which doesn't present this problem.
Comment 1 Renato Alves 2010-07-05 21:30:55 EDT
Created attachment 2371 [details]
Screen matching previous save
Comment 2 Renato Alves 2010-07-05 21:35:10 EDT
I forgot to mention that if you save and reload after a first encounter with the Boss, you can restart the fight.
This seems to happen because the Boss fight was not successfully finished, regardless of any error or glitch during the fight.
Comment 3 Andrew Church 2010-08-02 13:16:37 EDT
I can't reproduce this using icculus.org r25:f08b7288f92c built for x86_64.  Did you remember to copy the updated scripts from the game_scripts directory into your Aquaria installation directory?  The mantis script in particular had to be adjusted to work properly in a 64-bit environment.
Comment 4 Renato Alves 2010-08-02 16:23:59 EDT
I wasn't aware there were scripts to be updated.

I can no longer reproduce the problem with your suggestion.

Thanks