Bugzilla – Bug 4848Dimension 3100 Freezes Every Time Raid is Started on Debian Lenny - "User called no-op dispatch function"Last modified: 2011-08-23 23:49:34 EDT
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Bug 4848
- Dimension 3100 Freezes Every Time Raid is Started on Debian Lenny - "User called no-op dispatch function"
This is the second problem I've had so far with opening Raid. First, I got the "Missing required OpenGL extension" error, which always opened the window for a split second (when I ran -windowed, of course) but quickly closed it and outputted,
"Game Startup Error: Unable to set up graphics.
Reason: Missing required OpenGL extension."
I looked at the solutions in http://bugzilla.icculus.org/show_bug.cgi?id=4825, and installed driconf, and enabled S3TC texture compression. This fixed the problem with the game not starting, but now there is another problem.
Whenever I start Braid with -windowed (or without it, it seems), the game appears with a black screen, my mouse pointer changes, and the command line starts outputting a bunch of errors and my computer freezes. I was able to reproduce this twice.
I can still get to a terminal via Ctrl-Alt-F1, but killing the process ID with kill didn't seem to do anything. I can't copy/paste the errors because my computer usually freezes right after it outputs them.
Here is a picture I was able to take with my phone though: http://oi54.tinypic.com/25jgn6v.jpg
There may have been different errors before this, but I wasn't able to catch them. Here's the part that I was able to catch, in text form:
"Please report at buzilla.freedesktop.org
Mesa 7.0.4 implementation error: User called no-op dispatch function (an unsuppo
rted extension function?)"
And some specs about my computer: http://support.dell.com/support/edocs/systems/dim3100/en/sm/specs0.htm
Oddly enough, I got a command not found for glxinfo and it doesn't seem to be in the default Lenny sources.
Thanks for any help ahead of time.
Thanks for your reply Ryan.
I decided that before reporting the bug to Debian, I would try installing the new version of Braid. I ran the uninstall script and downloaded the new version from the Humble Indie Bundle.
This version successfully ran, so I don't think it was a driver issue as you suggested.
The only problem is that it is currently almost unusable. I attached a picture of the newer problem. Everything is ridiculously slow, the main character is a black box, and I get a lot of errors saying something like this:
"driAllocateTexture:636] unable to allocate texture"
Is this related, or should I submit it as a new bug?
That's a DRI thing, which would seem to point the finger of blame at mesa.
I'm having no graphics-related problems with my Radeon X300 which aren't due to hardware limitations; but I'm running squeeze with a local build of mesa 7.9 (which I could also install from experimental), since that adds shader support.
Closing out some bugs that have been open indefinitely. This one should, if it's still causing you problems, be reported to the OpenGL driver developers (or perhaps the Debian team, which will probably point you to the right people at a minimum).
--ryan.
Created attachment 2541 [details] Picture of Bug on Debian Lenny.