Bug 4886 - botinput flags collide
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Misc
Version: GIT MASTER
Hardware: All All
: P3 trivial
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2011-01-26 12:29 EST by cyrri
Modified: 2011-02-04 13:24:05 EST
2 users (show)

See Also:


Attachments
the patch resolves the collision and does some cleanup in the botinput code (2.18 KB, patch)
2011-01-26 12:29 EST, cyrri

Description cyrri 2011-01-26 12:29:29 EST
Created attachment 2568 [details]
the patch resolves the collision and does some cleanup in the botinput code

ACTION_CROUCH is identical to ACTION_JUMPEDLASTFRAME. The only impact is that after jumping, bots will crouch midair for a few frames.
Comment 1 Zack Middleton 2011-01-26 15:31:57 EST
Not directly related; there are a bunch of unused bits though out the ACTION_* defines, there are no '0x4' bits, only '0x1', '0x2', and '0x8' bits. It just seems odd.
Comment 2 Thilo Schulz 2011-02-04 13:24:05 EST
fixed r1858