Bug 4916 - Add the ability to adjust OpenAL devices in ui and add VOIP settings to ingame menu
Status: NEW
Alias: None
Product: Tremulous
Classification: Unclassified
Component: Sound
Version: SVN HEAD
Hardware: PC All
: P3 normal
Assignee: Tim Angus
QA Contact: Tremulous Bugs
URL:
Depends on: 4915
Blocks:
 
Reported: 2011-02-27 20:46 EST by slacker
Modified: 2011-08-02 05:13:27 EDT
2 users (show)

See Also:


Attachments
adds feeders and basic menu changes for selecting openAL devices (4.55 KB, patch)
2011-02-27 20:46 EST, slacker
Voip settings into ingame_options (3.66 KB, patch)
2011-02-27 20:47 EST, slacker
OpenaAL ui.qvm changes (10.65 KB, patch)
2011-02-27 20:51 EST, slacker

Description slacker 2011-02-27 20:46:48 EST
Created attachment 2620 [details]
adds feeders and basic menu changes for selecting openAL devices

2 patches attached
  patch 1: adds feeders to ui.qvm to allow changing of Openal input and output
           devices through the UI(slight bug it likes to open both combo boxes)
  patch 2: adds some of the VOIP settings to ingame_options

depends on ioQuake3 ticket#4915
https://bugzilla.icculus.org/show_bug.cgi?id=4915
Comment 1 slacker 2011-02-27 20:47:32 EST
Created attachment 2621 [details]
Voip settings into ingame_options
Comment 2 slacker 2011-02-27 20:49:57 EST
Comment on attachment 2620 [details]
adds feeders and basic menu changes for selecting openAL devices

Opps wrong one
Comment 3 slacker 2011-02-27 20:51:46 EST
Created attachment 2623 [details]
OpenaAL ui.qvm changes
Comment 4 Chris "Lakitu7" Schwarz 2011-08-02 01:28:21 EDT
The last hunk of the QVM changes applies only with fuzz but appears to land in the right place. I don't think we've ever had a debug_protocol in tremulous though, so I'm a bit confused about where it came from.

The menu patch uses cl_voip for both the enable option, and the "Show Capture Meter" option. 

The double-combobox thing presumably isn't your bug, but I'm also very hesitant to merge this without a fix for that first.
Comment 5 Ben Millwood 2011-08-02 05:13:27 EDT
We did have a debug_protocol, but it was only used in the UI for getting the server list. See http://svn.icculus.org/tremulous?view=rev&revision=2209