Bug 4922 - Use screenYScale, not screenXScale, for scaling Y.
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Misc
Version: GIT MASTER
Hardware: All All
: P3 normal
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2011-03-04 03:24 EST by Zack Middleton
Modified: 2011-03-04 15:32:13 EST
1 user (show)

See Also:


Attachments
Use screenYScale, not screenXScale, for scaling Y. (1.19 KB, patch)
2011-03-04 03:24 EST, Zack Middleton

Description Zack Middleton 2011-03-04 03:24:20 EST
Created attachment 2629 [details]
Use screenYScale, not screenXScale, for scaling Y.

There are a three spots which use screenXScale for scaling Y in cgame. It does not seem correct.
Comment 1 Thilo Schulz 2011-03-04 15:32:13 EST
Seems right. applied r1905