I cant see the game. I can hear the music, and when I run the game from the command line I get flooded with this: (goes on until I close the game window)
OpenGL error 0x0502 at Material::useEffect 1.
OpenGL error 0x0502 at Material::useEffect 1.
OpenGL error 0x0502 at Material::useEffect 1.
OpenGL error 0x0502 at Material::useEffect 1.
I am in Ubuntu 11.04, 64bit. My computer is
CPU0: AMD Phenom(tm) II X6 1100T Processor stepping 00
16 gigs of ddr3 ram
and I have dual matching amd graphics cards running two monitors:
fglrx(0): Chipset: "AMD Radeon HD 6700 Series" (Chipset = 0x68
ba)
[ 36.524] (II) fglrx(0): Output DFP2 using initial mode 1920x1080
[ 36.524] (II) fglrx(0): Output DFP3 using initial mode 1680x1050
[ 36.524] (II) fglrx(0): DPI set to (96, 96)
[ 36.524] (II) fglrx(0): Eyefinity capable adapter detected.
[ 36.524] (II) fglrx(0): Adapter AMD Radeon HD 6700 Series has 3 configurable
heads and 2 displays connected.
Crossfire is working too:
[ 36.549] (II) fglrx(0): Enable CrossFire successfully!
Created attachment 2867[details]
A bit of random clicking got me into the game - but its not really working
I'm having exactly the same problem with my Sony Laptop
mathieg2@mathieg2-sony32:~$ fglrxinfo
display: :0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Mobility Radeon HD 3400 Series
OpenGL version string: 3.3.10750 Compatibility Profile Context
mathieg2@mathieg2-sony32:~$
Will Add a full log later
write me: /home/icculus/projects/cogs-linux/src/main.cpp:972Shader compile log for data/effects/TextureBumpCubemap.vsh:
Vertex shader was successfully compiled to run on hardware.
Shader compile log for data/effects/TextureBumpCubemap.fsh:
Fragment shader failed to compile with the following errors:
ERROR: 0:41: error(#132) Syntax error: 'smooth' parse error
ERROR: error(#273) 1 compilation errors. No code generated
Failed to compile fragment shader data/effects/TextureBumpCubemap.fsh
Shader compile log for data/effects/TextureAlpha.vsh:
Vertex shader was successfully compiled to run on hardware.
Shader compile log for data/effects/TextureAlpha.fsh:
Fragment shader was successfully compiled to run on hardware.
Shader compile log for data/effects/ShadowMap.vsh:
Vertex shader was successfully compiled to run on hardware.
Shader compile log for data/effects/ShadowMap.fsh:
Fragment shader was successfully compiled to run on hardware.
Shader compile log for data/effects/Texture.vsh:
Vertex shader was successfully compiled to run on hardware.
Shader compile log for data/effects/Texture.fsh:
Fragment shader was successfully compiled to run on hardware.
Shader compile log for data/effects/Screen_Copy.vsh:
Vertex shader was successfully compiled to run on hardware.
Shader compile log for data/effects/Screen_Copy.fsh:
Fragment shader was successfully compiled to run on hardware.
Shader compile log for data/effects/Screen_Combine.vsh:
Vertex shader was successfully compiled to run on hardware.
Shader compile log for data/effects/Screen_Combine.fsh:
Fragment shader was successfully compiled to run on hardware.
Shader compile log for data/effects/Screen_DownFilter4.vsh:
Vertex shader was successfully compiled to run on hardware.
Shader compile log for data/effects/Screen_DownFilter4.fsh:
Fragment shader was successfully compiled to run on hardware.
Shader compile log for data/effects/Screen_BlurHorizontal.vsh:
Vertex shader was successfully compiled to run on hardware.
Shader compile log for data/effects/Screen_BlurHorizontal.fsh:
Fragment shader was successfully compiled to run on hardware.
Shader compile log for data/effects/Screen_BlurVertical.vsh:
Vertex shader was successfully compiled to run on hardware.
Shader compile log for data/effects/Screen_BlurVertical.fsh:
Fragment shader was successfully compiled to run on hardware.
OpenGL error 0x0502 at Material::useEffect 1.
OpenGL error 0x0502 at Material::useEffect 1.
OpenGL error 0x0502 at Material::useEffect 1.
OpenGL error 0x0502 at Material::useEffect 1.
OpenGL error 0x0502 at Material::useEffect 1.
OpenGL error 0x0502 at Material::useEffect 1.
OpenGL error 0x0502 at Material::useEffect 1.
OpenGL error 0x0502 at Material::useEffect 1.
OpenGL error 0x0502 at Material::useEffect 1.
OpenGL error 0x0502 at Material::useEffect 1.
OpenGL error 0x0502 at Material::useEffect 1.
(In reply to comment #5)
> fixed it!
>
> Edited data/effects/TextureBumpCubemap.fsh
>
> Changed the word smooth to smoth. The problem is fixed now
Are you saying you edited that file and replaced all instances of the word "smooth" with "smoth" ?
(In reply to comment #6)
> (In reply to comment #5)
> > fixed it!
> >
> > Edited data/effects/TextureBumpCubemap.fsh
> >
> > Changed the word smooth to smoth. The problem is fixed now
>
> Are you saying you edited that file and replaced all instances of the word
> "smooth" with "smoth" ?
Exactly - there were three ocurrences
(Marking bug as a duplicate. We're going to push an updated bundle build, but the fix listed here is 100% correct.)
--ryan.
*** This bug has been marked as a duplicate of bug 5102 ***
Created attachment 2867 [details] A bit of random clicking got me into the game - but its not really working I'm having exactly the same problem with my Sony Laptop mathieg2@mathieg2-sony32:~$ fglrxinfo display: :0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Mobility Radeon HD 3400 Series OpenGL version string: 3.3.10750 Compatibility Profile Context mathieg2@mathieg2-sony32:~$ Will Add a full log later