Bug 5313 - EF_CONNECTION set on wrong eFlags
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Misc
Version: GIT MASTER
Hardware: All All
: P3 trivial
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2011-12-12 15:08 EST by symlink
Modified: 2012-02-06 16:29:59 EST
1 user (show)

See Also:


Attachments
Fixes EF_CONNECTION being set on wrong eFlags (593 bytes, patch)
2011-12-12 15:10 EST, symlink

Description symlink 2011-12-12 15:08:55 EST
The EF_CONNECTION bitmask is set on ent->s.eFlags for a player entity, which basically gets overwritten with ent->client->ps.eFlags in BG_PlayerStateToEntityState().

Attached patch sets the bitmask on the correct eFlags.
Interestingly enough, Unlagged has this fix as well :)
Comment 1 symlink 2011-12-12 15:10:09 EST
Created attachment 3030 [details]
Fixes EF_CONNECTION being set on wrong eFlags
Comment 2 Zack Middleton 2012-02-06 16:29:59 EST
Applied in r2219, thanks.