Bug 5447 - Segmentation fault at start (screen resolution 1024x600)
Status: ASSIGNED
Alias: None
Product: Avadon: The Black Fortress
Classification: Unclassified
Component: everything
Version: unspecified
Hardware: PC Linux
: P3 normal
Assignee: Ryan C. Gordon
QA Contact: Ryan C. Gordon
URL:
Depends on:
Blocks:
 
Reported: 2012-03-19 20:16 EDT by Elena ``of Valhalla'' Grandi
Modified: 2012-03-23 04:57:42 EDT
1 user (show)

See Also:



Description Elena ``of Valhalla'' Grandi 2012-03-19 20:16:27 EDT
When launching Avadon-x86 with a screen resolution of 1024x600 I get a Segmentation fault with the following stack trace:

(gdb) bt
#0  0x00000000 in ?? ()
#1  0x0815bb72 in KWindowGL::setWorldView(float, float, float, float, bool) ()
#2  0x0815bb2f in KWindowGL::setDefaultWorldView() ()
#3  0x080be011 in OpenMainWindow() ()
#4  0x0807a38d in main ()

The game starts on the same pc (asus eeepc 1000H, arch linux) with an external monitor and an higher resolution (1280x1024), but I'm not able to change resolution as in bug #5446.
Comment 1 Ryan C. Gordon 2012-03-23 00:08:33 EDT
Look in $HOME/.local/share/Avadon/Avadon.ini to change the resolution. It'll probably fix the crash (and we'll handle this more gracefully in the next release).

--ryan.
Comment 2 Elena ``of Valhalla'' Grandi 2012-03-23 04:57:42 EDT
I confirm that changing the resolution in $HOME/.local/share/Avadon/Avadon.ini works (I had found the workaround in bug #5446).

Thanks