Bug 5454 - Delay command patch
Status: RESOLVED WONTFIX
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Misc
Version: GIT MASTER
Hardware: PC Windows Vista
: P3 enhancement
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2012-03-23 16:58 EDT by Gros Bedo
Modified: 2012-07-01 12:39:26 EDT
1 user (show)

See Also:


Attachments
ioquake3 r2224 delay command patch unified diff (11.31 KB, patch)
2012-03-23 16:58 EDT, Gros Bedo

Description Gros Bedo 2012-03-23 16:58:37 EDT
Created attachment 3102 [details]
ioquake3 r2224 delay command patch unified diff

Here is a delay command patch diff'ed from ioquake3 r2224, and ported from TremFusion.

This command is pretty useful as it allows to delay the execution of a command in time, and contrary to "wait", it doesn't freeze the game meanwhile. Can be pretty useful to servers admins (when scripting some complex configs, particularly useful for example after a game_restart to change the mod and delay xxx "exec config; map somemap.bsp" since game_restart wipe everything).
Comment 1 Ben Millwood 2012-04-06 13:23:57 EDT
Comment on attachment 3102 [details]
ioquake3 r2224 delay command patch unified diff

It should be mentioned this also contains some stuff for delaying UI events.

Personally I think this command would prove controversial - it's useful but almost TOO useful: I could imagine it being used to automate gameplay actions that would normally require precise timing.
Comment 2 Thilo Schulz 2012-07-01 12:39:26 EDT
I'm rather negative towards this one. This has alot of potential for feature creep, and adds alot code for a marginally useful feature. If server admins want to do this advanced stuff, they should script a little tool that feeds the commands to stdin at the time that he needs it.