To print number of overbright bits correctly, GfxInfo_f() has to be called after R_InitImages(), like this:
---
code/renderer/tr_init.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
Index: quake3/code/renderer/tr_init.c
===================================================================
--- quake3.orig/code/renderer/tr_init.c
+++ quake3/code/renderer/tr_init.c
@@ -214,9 +214,6 @@ static void InitOpenGL( void )
// init command buffers and SMP
R_InitCommandBuffers();
- // print info
- GfxInfo_f();
-
// set default state
GL_SetDefaultState();
}
@@ -1226,6 +1223,9 @@ void R_Init( void ) {
R_InitImages();
+ // print info (has to be called after R_InitImages())
+ GfxInfo_f();
+
R_InitShaders();
R_InitSkins();
To print number of overbright bits correctly, GfxInfo_f() has to be called after R_InitImages(), like this: --- code/renderer/tr_init.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) Index: quake3/code/renderer/tr_init.c =================================================================== --- quake3.orig/code/renderer/tr_init.c +++ quake3/code/renderer/tr_init.c @@ -214,9 +214,6 @@ static void InitOpenGL( void ) // init command buffers and SMP R_InitCommandBuffers(); - // print info - GfxInfo_f(); - // set default state GL_SetDefaultState(); } @@ -1226,6 +1223,9 @@ void R_Init( void ) { R_InitImages(); + // print info (has to be called after R_InitImages()) + GfxInfo_f(); + R_InitShaders(); R_InitSkins();