After attempting to play the game again and it crashing out at the same point, there is now a different error.
[...]
Game: Engine Ending EZ cutscene CAKC1Coach1stTime (currCSName ___EZScene)
Game: Engine RESTORE SECONDARY TARGET
Game: Engine SET SECONDARY TARGET nil
Game: Engine Saved[CA]: bCAKC1Coach1stTimePlayed = 1
Game: Engine Cutscene progression: CS Script moving from state CleanupCS___EZScene to state nil, resultant state nil. Time: 74.68819427490234.
* Stack Trace
1: setState (line -1, file '(none)) (field)
2: endCutscene (line -1, file '(none)) (field)
3: (null) (line -1, file '(none)) ()
Anim: anims\dartnew\talk_1.jan: loaded (1 frames latency)
ERROR: Can't load a null sound.
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/caio.bik' to 'WorkResource/cutscenes/prerendered/CAIO.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/caio.bik' to 'WorkResource/cutscenes/prerendered/CAIO.bik'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/cutscenes/prerendered/caio.bik' to 'WorkResource/cutscenes/prerendered/CAIO.bik'
Floating point exception
The game crashed with "Floating point exception" for me twice here also. On the 3rd try a movie played without sound and then continued on normally. I guess there is some problem with the movie loading/playback.
As a workaround you can rename the two WorkResource/cutscenes/prerendered/caio.* files. The game will recognize the missing file, skip the cutscene and continue...
(I'm adding this comment to several bugs here...sorry if you see it multiple times.)
There were some memory corruption bugs in the initial Humble Bundle build, which we believe have been tracked down and fixed now. Most of the crashes are probably due to these.
Those getting Floating Point Exception crashes during cutscenes: that was my fault, I screwed up something hooking up the Bink audio output code. This is also fixed, I think.
Here is a test build, please try it and report back. It's a 2.1 megabyte download: just untar it and overwrite the two files in your game installation.
This build also has joystick support and working FSAA (if the game is way slower for you, you can turn off FSAA in the options menu).
There are still some bugs, but this should be MUCH more playable.
Download it here:
http://treefort.icculus.org/psychonauts/psychonuts-linux-test-06032012.tar.bz2
We'll do a more formal build once we get some feedback.
--ryan.
(In reply to comment #8)
> (In reply to comment #7)
> > Mine just hanged after exiting the lounge, I had to kill it.
>
> Was this with the updated build in Comment #6?
>
> --ryan.
Yes, with patch installed. Before I couldn't finish Basic Braining.
I'm no longer crashing on cutscenes, but now I'm getting a fairly consistent crash in Basic Braining in the bit where you're punching down walls and dodging bullets. I'll attach the console output (it just says "Aborted" after the log output ends).
On a possibly related note (especially since this crash seems to have been sound related, although it's been different every time), I'm getting sound issues on the emotional baggage scenes. When I collect one, there's no sound until the very end when it flies off.
Created attachment 3194[details]
Console output - backtrace
I am having the same problems as ben (#11) in that I have crashes in the part where we have to dodge bullets and I have no sound in the emotional baggage scenes with the patch. Without the patch the game will consistently crash on the coach introduction cutscene.
I am running kubuntu 12.04 x86_64, with ATI binary drivers (fglrx).
(I'm adding this comment to many bugs that this fix might apply to...sorry if you see it multiple times or it doesn't _actually_ fix your issue.)
Here is a new test build, please try it and report back. It's a 2.1 megabyte
download, so you don't have to redownload the whole game again.
This is meant to fix crash bugs mostly. We still have rendering issues, etc to sort out. If this didn't fix your issue, please report it on this bug. If there are still other unrelated issues, please file a new bug or add yourself to the CC list of one of the other bugs. Here's the open bug list if you want to check for others with the same problem:
https://bugzilla.icculus.org/buglist.cgi?query_format=specific&bug_status=__open__&product=Psychonauts
Steam users: you'll get this through Steam shortly.
Linux users, download this...
http://treefort.icculus.org/psychonauts/psychonauts-linux-0.3-patch.tar.bz2
...and unpack it. Overwrite Psychonauts and libSDL-1.2.so.0 with it. This works with either of the first two builds from HumbleBundle.com.
Mac users that aren't using Steam, download this...
http://treefort.icculus.org/psychonauts/psychonauts-mac-0.3-patch.tar.bz2
...double click it, and run the patcher program it produces.
We'll do a more formal build once we get some feedback.
--ryan.
Created attachment 3184 [details] Console output prior to crash
Created attachment 3194 [details] Console output - backtrace I am having the same problems as ben (#11) in that I have crashes in the part where we have to dodge bullets and I have no sound in the emotional baggage scenes with the patch. Without the patch the game will consistently crash on the coach introduction cutscene. I am running kubuntu 12.04 x86_64, with ATI binary drivers (fglrx).