Bug 5551 - Numerous Floating point operation faults thorough the game
Status: RESOLVED DUPLICATE of bug 5543
Alias: None
Product: Psychonauts
Classification: Unclassified
Component: everything
Version: unspecified
Hardware: PC Linux
: P3 critical
Assignee: Ryan C. Gordon
QA Contact: Ryan C. Gordon
URL:
Depends on:
Blocks:
 
Reported: 2012-06-02 13:29 EDT by rave002
Modified: 2012-06-20 23:21:37 EDT
1 user (show)

See Also:



Description rave002 2012-06-02 13:29:13 EDT
I keep getting at random places those errors. It wasn't really problem before, because I just restarted game and keep going. However, problem became blocker at Sasha's shooting training, where after shooting first three lamps, in whatever order I ALWAYS get this.

OS: OpenSuSE 11.3
GPU: NVIDIA GeForce 9600GT
CPU: Intel Core2Quad Q9450
RAM: 4GB

I'm attaching a log from running game in bad part (Sasha's training).

P.S.: An in-game updater would be nice, because I don't want to redownload whole 4GB to fix every issue that may come up.
Comment 1 Ryan C. Gordon 2012-06-03 05:48:19 EDT
(I'm adding this comment to several bugs here...sorry if you see it multiple times.)

There were some memory corruption bugs in the initial Humble Bundle build, which we believe have been tracked down and fixed now. Most of the crashes are probably due to these.

Those getting Floating Point Exception crashes during cutscenes: that was my fault, I screwed up something hooking up the Bink audio output code. This is also fixed, I think.

Here is a test build, please try it and report back. It's a 2.1 megabyte download: just untar it and overwrite the two files in your game installation.

This build also has joystick support and working FSAA (if the game is way slower for you, you can turn off FSAA in the options menu).

There are still some bugs, but this should be MUCH more playable.

Download it here:

   http://treefort.icculus.org/psychonauts/psychonuts-linux-test-06032012.tar.bz2

We'll do a more formal build once we get some feedback.

--ryan.
Comment 2 rave002 2012-06-04 02:03:52 EDT
Nope, still get them, though it is rarer than before test build. Also it sometimes randomly freezes and I have to kill it (it did even before patch, but I've forgot). Also, when making proper build, do also a smaller patch for those who already downloaded game, so they won't have to download whole 4gb again.
Comment 3 Ryan C. Gordon 2012-06-20 11:49:27 EDT
(I'm adding this comment to many bugs that this fix might apply to...sorry if you see it multiple times or it doesn't _actually_ fix your issue.)

Here is a new test build, please try it and report back. It's a 2.1 megabyte
download, so you don't have to redownload the whole game again.

This is meant to fix crash bugs mostly. We still have rendering issues, etc to sort out. If this didn't fix your issue, please report it on this bug. If there are still other unrelated issues, please file a new bug or add yourself to the CC list of one of the other bugs. Here's the open bug list if you want to check for others with the same problem:

    https://bugzilla.icculus.org/buglist.cgi?query_format=specific&bug_status=__open__&product=Psychonauts

Steam users: you'll get this through Steam shortly.

Linux users, download this...

  http://treefort.icculus.org/psychonauts/psychonauts-linux-0.3-patch.tar.bz2

...and unpack it. Overwrite Psychonauts and libSDL-1.2.so.0 with it. This works with either of the first two builds from HumbleBundle.com.

Mac users that aren't using Steam, download this...

  http://treefort.icculus.org/psychonauts/psychonauts-mac-0.3-patch.tar.bz2

...double click it, and run the patcher program it produces.

We'll do a more formal build once we get some feedback.

--ryan.
Comment 4 rave002 2012-06-20 16:05:11 EDT
Sorry, as for now, I don't use Linux anymore, so I can't test it. Anyway thanks for update. May be useful for others getting similar problems.
Comment 5 Ryan C. Gordon 2012-06-20 23:21:37 EDT
Consolidating duplicate bug reports...

--ryan.

*** This bug has been marked as a duplicate of bug 5543 ***