Bug 5718 - VM what
Status: RESOLVED INVALID
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Video
Version: GIT MASTER
Hardware: Macintosh All
: P3 major
Assignee: Zachary J. Slater
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2012-07-18 01:01 EDT by Zachary J. Slater
Modified: 2013-02-15 21:00:50 EST
1 user (show)

See Also:



Description Zachary J. Slater 2012-07-18 01:01:35 EDT
Crashes to black screen on launch.

7/17/12 9:54:01.184 PM ioquake3.x86_64: CPSGetCurrentProcess(): This call is deprecated and should not be called anymore.
7/17/12 9:54:01.184 PM ioquake3.x86_64: CPSSetForegroundOperationState(): This call is deprecated and should not be called anymore.
7/17/12 9:54:01.250 PM [0x0-0x3e03e].org.ioquake.ioquake3: ioq3 1.36_SVN2302M macosx-x86_64 Jul 17 2012
7/17/12 9:54:01.256 PM [0x0-0x3e03e].org.ioquake.ioquake3: Have SSE support
7/17/12 9:54:01.257 PM [0x0-0x3e03e].org.ioquake.ioquake3: ----- FS_Startup -----
7/17/12 9:54:01.503 PM [0x0-0x3e03e].org.ioquake.ioquake3: Current search path:
7/17/12 9:54:01.503 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Volumes/capitalistbookpro/Users/zakk/Library/Application Support/Quake3/baseq3
7/17/12 9:54:01.503 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Volumes/capitalistbookpro/Users/zakk/Library/Application Support/Quake3/baseq3/tvy-bench.pk3 (280 files)
7/17/12 9:54:01.503 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Volumes/capitalistbookpro/Users/zakk/Library/Application Support/Quake3/baseq3/chronic.pk3 (260 files)
7/17/12 9:54:01.503 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Volumes/capitalistbookpro/Users/zakk/Library/Application Support/Quake3/baseq3/cars-crash.pk3 (31 files)
7/17/12 9:54:01.503 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Volumes/capitalistbookpro/Users/zakk/Library/Application Support/Quake3/baseq3/Botulism.pk3 (23 files)
7/17/12 9:54:01.503 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Applications/games/ioquake3/ioquake3.app/Contents/MacOS/baseq3
7/17/12 9:54:01.504 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Applications/games/ioquake3/baseq3
7/17/12 9:54:01.504 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Applications/games/ioquake3/baseq3/xcsv_bq3hi-res.pk3 (1204 files)
7/17/12 9:54:01.504 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Applications/games/ioquake3/baseq3/pak8.pk3 (9 files)
7/17/12 9:54:01.504 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Applications/games/ioquake3/baseq3/pak7.pk3 (4 files)
7/17/12 9:54:01.504 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Applications/games/ioquake3/baseq3/pak6.pk3 (64 files)
7/17/12 9:54:01.504 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Applications/games/ioquake3/baseq3/pak5.pk3 (7 files)
7/17/12 9:54:01.504 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Applications/games/ioquake3/baseq3/pak4.pk3 (272 files)
7/17/12 9:54:01.504 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Applications/games/ioquake3/baseq3/pak3.pk3 (4 files)
7/17/12 9:54:01.504 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Applications/games/ioquake3/baseq3/pak2.pk3 (148 files)
7/17/12 9:54:01.504 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Applications/games/ioquake3/baseq3/pak1.pk3 (26 files)
7/17/12 9:54:01.504 PM [0x0-0x3e03e].org.ioquake.ioquake3: /Applications/games/ioquake3/baseq3/pak0.pk3 (3539 files)
7/17/12 9:54:01.504 PM [0x0-0x3e03e].org.ioquake.ioquake3: ----------------------
7/17/12 9:54:01.504 PM [0x0-0x3e03e].org.ioquake.ioquake3: 5871 files in pk3 files
7/17/12 9:54:01.505 PM [0x0-0x3e03e].org.ioquake.ioquake3: execing default.cfg
7/17/12 9:54:01.505 PM [0x0-0x3e03e].org.ioquake.ioquake3: execing q3config.cfg
7/17/12 9:54:01.506 PM [0x0-0x3e03e].org.ioquake.ioquake3: com_zoneMegs will be changed upon restarting.
7/17/12 9:54:01.506 PM [0x0-0x3e03e].org.ioquake.ioquake3: couldn't exec autoexec.cfg
7/17/12 9:54:01.507 PM [0x0-0x3e03e].org.ioquake.ioquake3: Hunk_Clear: reset the hunk ok
7/17/12 9:54:01.515 PM [0x0-0x3e03e].org.ioquake.ioquake3: ----- Client Initialization -----
7/17/12 9:54:01.516 PM [0x0-0x3e03e].org.ioquake.ioquake3: ----- Initializing Renderer ----
7/17/12 9:54:01.516 PM [0x0-0x3e03e].org.ioquake.ioquake3: Trying to load "renderer_opengl1_x86_64.dylib" from "/Applications/games/ioquake3/ioquake3.app/Contents/MacOS"...
7/17/12 9:54:01.518 PM [0x0-0x3e03e].org.ioquake.ioquake3: -------------------------------
7/17/12 9:54:01.558 PM [0x0-0x3e03e].org.ioquake.ioquake3: QKEY found.
7/17/12 9:54:01.558 PM [0x0-0x3e03e].org.ioquake.ioquake3: ----- Client Initialization Complete -----
7/17/12 9:54:01.558 PM [0x0-0x3e03e].org.ioquake.ioquake3: ----- R_Init -----
7/17/12 9:54:01.568 PM [0x0-0x3e03e].org.ioquake.ioquake3: SDL using driver "Quartz"
7/17/12 9:54:01.568 PM [0x0-0x3e03e].org.ioquake.ioquake3: Initializing OpenGL display
7/17/12 9:54:01.568 PM [0x0-0x3e03e].org.ioquake.ioquake3: Estimated display aspect: 1.600
7/17/12 9:54:01.568 PM [0x0-0x3e03e].org.ioquake.ioquake3: ...setting mode -1:
7/17/12 9:54:01.568 PM [0x0-0x3e03e].org.ioquake.ioquake3:  1440 900
7/17/12 9:54:01.908 PM [0x0-0x3e03e].org.ioquake.ioquake3: Using 8/8/8 Color bits, 24 depth, 8 stencil display.
7/17/12 9:54:01.908 PM [0x0-0x3e03e].org.ioquake.ioquake3: Available modes: '800x500 1024x640 1152x720 1280x800 1344x840 1440x900 720x480 640x480 800x600 1024x768'
7/17/12 9:54:01.908 PM [0x0-0x3e03e].org.ioquake.ioquake3: GL_RENDERER: AMD Radeon HD 6750M OpenGL Engine
7/17/12 9:54:01.908 PM [0x0-0x3e03e].org.ioquake.ioquake3: Initializing OpenGL extensions
7/17/12 9:54:01.908 PM [0x0-0x3e03e].org.ioquake.ioquake3: ...ignoring GL_EXT_texture_compression_s3tc
7/17/12 9:54:01.908 PM [0x0-0x3e03e].org.ioquake.ioquake3: ...GL_S3_s3tc not found
7/17/12 9:54:01.908 PM [0x0-0x3e03e].org.ioquake.ioquake3: ...using GL_EXT_texture_env_add
7/17/12 9:54:01.909 PM [0x0-0x3e03e].org.ioquake.ioquake3: ...using GL_ARB_multitexture
7/17/12 9:54:01.909 PM [0x0-0x3e03e].org.ioquake.ioquake3: ...GL_EXT_compiled_vertex_array not found
7/17/12 9:54:01.909 PM [0x0-0x3e03e].org.ioquake.ioquake3: ...ignoring GL_EXT_texture_filter_anisotropic
7/17/12 9:54:02.087 PM [0x0-0x3e03e].org.ioquake.ioquake3: Trying SMP acceleration...
7/17/12 9:54:02.087 PM [0x0-0x3e03e].org.ioquake.ioquake3: ^3ERROR: SMP support was disabled at compile time
7/17/12 9:54:02.087 PM [0x0-0x3e03e].org.ioquake.ioquake3: ...failed.
7/17/12 9:54:02.089 PM [0x0-0x3e03e].org.ioquake.ioquake3: Initializing Shaders
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: GL_VENDOR: ATI Technologies Inc.
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: GL_RENDERER: AMD Radeon HD 6750M OpenGL Engine
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: GL_VERSION: 2.1 ATI-7.18.18
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: GL_MAX_TEXTURE_SIZE: 16384
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: GL_MAX_TEXTURE_UNITS_ARB: 8
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: MODE: -1, 1440 x 900 fullscreen hz:N/A
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: GAMMA: hardware w/ 1 overbright bits
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: rendering primitives: multiple glArrayElement
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: texturemode: GL_LINEAR_MIPMAP_LINEAR
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: picmip: 0
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: texture bits: 32
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: multitexture: enabled
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: compiled vertex arrays: disabled
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: texenv add: enabled
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: compressed textures: disabled
7/17/12 9:54:02.188 PM [0x0-0x3e03e].org.ioquake.ioquake3: ----- finished R_Init -----
7/17/12 9:54:02.194 PM [0x0-0x3e03e].org.ioquake.ioquake3: ------ Initializing Sound ------
7/17/12 9:54:02.195 PM [0x0-0x3e03e].org.ioquake.ioquake3: Trying to load "/System/Library/Frameworks/OpenAL.framework/OpenAL"...
7/17/12 9:54:02.245 PM [0x0-0x3e03e].org.ioquake.ioquake3: Allocated 64 sources.
7/17/12 9:54:02.247 PM [0x0-0x3e03e].org.ioquake.ioquake3: OpenAL default capture device is 'Built-in Microphone'
7/17/12 9:54:02.751 PM [0x0-0x3e03e].org.ioquake.ioquake3: OpenAL capture device opened.
7/17/12 9:54:02.751 PM [0x0-0x3e03e].org.ioquake.ioquake3: OpenAL info:
7/17/12 9:54:02.751 PM [0x0-0x3e03e].org.ioquake.ioquake3:   Vendor:         Apple Computer Inc.
7/17/12 9:54:02.751 PM [0x0-0x3e03e].org.ioquake.ioquake3:   Version:        1.1
7/17/12 9:54:02.751 PM [0x0-0x3e03e].org.ioquake.ioquake3:   Renderer:       Software
7/17/12 9:54:02.751 PM [0x0-0x3e03e].org.ioquake.ioquake3:   AL Extensions:  AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER AL_EXT_SOURCE_NOTIFICATIONS
7/17/12 9:54:02.751 PM [0x0-0x3e03e].org.ioquake.ioquake3:   ALC Extensions: ALC_EXT_CAPTURE ALC_ENUMERATION_EXT ALC_EXT_MAC_OSX ALC_EXT_ASA ALC_EXT_ASA_DISTORTION ALC_EXT_ASA_ROGER_BEEP
7/17/12 9:54:02.752 PM [0x0-0x3e03e].org.ioquake.ioquake3:   Device:         Built-in Output
7/17/12 9:54:02.752 PM [0x0-0x3e03e].org.ioquake.ioquake3:   Available Devices:
7/17/12 9:54:02.752 PM [0x0-0x3e03e].org.ioquake.ioquake3: Built-in Output
7/17/12 9:54:02.753 PM [0x0-0x3e03e].org.ioquake.ioquake3:   Input Device:   Built-in Microphone
7/17/12 9:54:02.753 PM [0x0-0x3e03e].org.ioquake.ioquake3:   Available Input Devices:
7/17/12 9:54:02.753 PM [0x0-0x3e03e].org.ioquake.ioquake3: Built-in Microphone
7/17/12 9:54:02.753 PM [0x0-0x3e03e].org.ioquake.ioquake3: Sound initialization successful.
7/17/12 9:54:02.753 PM [0x0-0x3e03e].org.ioquake.ioquake3: --------------------------------
7/17/12 9:54:02.753 PM [0x0-0x3e03e].org.ioquake.ioquake3: Loading vm file vm/ui.qvm...
7/17/12 9:54:02.759 PM [0x0-0x3e03e].org.ioquake.ioquake3: File "vm/ui.qvm" found in "/Applications/games/ioquake3/baseq3/pak8.pk3"
7/17/12 9:54:02.796 PM [0x0-0x3e03e].org.ioquake.ioquake3: VM file ui compiled to 991322 bytes of code
7/17/12 9:54:02.796 PM [0x0-0x3e03e].org.ioquake.ioquake3: ui loaded in 1688544 bytes on the hunk
7/17/12 9:54:02.796 PM [0x0-0x3e03e].org.ioquake.ioquake3: ********************
7/17/12 9:54:02.796 PM [0x0-0x3e03e].org.ioquake.ioquake3: ERROR: Unknown VM operation 82482464
7/17/12 9:54:02.796 PM [0x0-0x3e03e].org.ioquake.ioquake3: ********************
7/17/12 9:54:02.796 PM [0x0-0x3e03e].org.ioquake.ioquake3: recursive error after: Unknown VM operation 82482464
Comment 1 Thilo Schulz 2012-08-08 05:38:12 EDT
please test latest revision and tell me whether the bug still appears. Close this bug if it doesn't.
Comment 2 Zachary J. Slater 2013-02-15 21:00:50 EST
No idea what this is.