Created attachment 3322[details]
3 screenshots
Hi,
This is my first bug report in bugzilla, I hope that I am doing it right.
I just tested the new renderer called rend2 and I got some issue in q3dm11 at the windows that are near the underground tunnel that leads to the teleporter. (between the LG and the medkit item)
If you get there, you will notice that you are able to see a shape that looks like the void. I suppose this issue comes when the engine is using some textures that needs a specific alpha channel from a shader (like the vents in this map too f.e.).
I haven't modified any other variables apart from cl_renderer.
I have tested and got the same problem on two machines (resp. running Debian Wheezy/Testing and Arch Linux). For both machines, I am using the latest SVN/Git revision compiled on the same machine (new vm included).
I am joining few picture that illustrates the problem:
opengl1_vanilla.jpg - what you want to have (cl_renderer opengl1)
rend2_1.jpg - you can see the deformed shape
rend2_2.jpg - after shooting few bullets
Created attachment 3322 [details] 3 screenshots Hi, This is my first bug report in bugzilla, I hope that I am doing it right. I just tested the new renderer called rend2 and I got some issue in q3dm11 at the windows that are near the underground tunnel that leads to the teleporter. (between the LG and the medkit item) If you get there, you will notice that you are able to see a shape that looks like the void. I suppose this issue comes when the engine is using some textures that needs a specific alpha channel from a shader (like the vents in this map too f.e.). I haven't modified any other variables apart from cl_renderer. I have tested and got the same problem on two machines (resp. running Debian Wheezy/Testing and Arch Linux). For both machines, I am using the latest SVN/Git revision compiled on the same machine (new vm included). I am joining few picture that illustrates the problem: opengl1_vanilla.jpg - what you want to have (cl_renderer opengl1) rend2_1.jpg - you can see the deformed shape rend2_2.jpg - after shooting few bullets