Issues in Spearmint splitscreen using modified OpenGL2 renderer: All world scenes use the same projection for sun shadows. (r_forceSun 1) FBO post-process causes HUD elements to only be show if they are drawn after last world scene.
Created attachment 3331 [details] Patch renders multiple world scenes, to show issues cg_viewports [1-4] sets number of world scenes.
This should be fixed.
Created attachment 3331 [details] Patch renders multiple world scenes, to show issues cg_viewports [1-4] sets number of world scenes.