Bug 5889 - OpenGL2: Post-processing multiple world scenes per-frame doesn't work correctly
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Video
Version: GIT MASTER
Hardware: All All
: P3 minor
Assignee: James Canete
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2013-03-03 22:48 EST by Zack Middleton
Modified: 2013-04-26 21:52:49 EDT
0 users

See Also:


Attachments
Patch renders multiple world scenes, to show issues (10.45 KB, patch)
2013-03-04 00:54 EST, Zack Middleton

Description Zack Middleton 2013-03-03 22:48:10 EST
Issues in Spearmint splitscreen using modified OpenGL2 renderer:

All world scenes use the same projection for sun shadows. (r_forceSun 1)

FBO post-process causes HUD elements to only be show if they are drawn after last world scene.
Comment 1 Zack Middleton 2013-03-04 00:54:07 EST
Created attachment 3331 [details]
Patch renders multiple world scenes, to show issues

cg_viewports [1-4] sets number of world scenes.
Comment 2 James Canete 2013-04-26 21:52:49 EDT
This should be fixed.