Created attachment 3345 [details] engine-side renderer fix As described in http://www.ioquake.org/forums/viewtopic.php?f=14&t=1902 Look on shaders, jumppads, flying skull, lava movements etc. Suggested patch fixes only engine side
Created attachment 3346 [details] demo1
Created attachment 3347 [details] demo2
Fix committed in two parts. * Original patch: https://github.com/ioquake/ioq3/commit/30fdd88c9fecd152080044360fc33bbc65500b5d * My changes: https://github.com/ioquake/ioq3/commit/59b1262b82a2d2fa80f7f5ffce098cb4d3459a14 Mirror of the forum post linked to in the original report: http://discourse.ioquake.org/t/floating-point-precision-loss/376
Created attachment 3346 [details] demo1
Created attachment 3347 [details] demo2