Bug 6003 - OpenGL2: Shadows aren't shown at all.
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Video
Version: unspecified
Hardware: PC Windows NT
: P3 normal
Assignee: James Canete
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2013-08-01 06:19 EDT by Kuehnhammer Tobias
Modified: 2017-10-04 00:03:21 EDT
1 user (show)

See Also:



Description Kuehnhammer Tobias 2013-08-01 06:19:03 EDT
I have tried 'r_forcesun 1', 'r_dlightmode 2 and even 'r_dlightmode 3' regardless what commands I choose, no dynamic shadows are cast.

I'm on Win 7 64-bit, Nvidia.

Tobias Kuehnhammer
Comment 1 James Canete 2013-08-23 04:46:45 EDT
The old projected shadows are currently broken because of a lot of changes under the hood, and sunlight shadows will only show up on places that are directly lit by the sky.

Other than that though, I'll have a look.
Comment 2 Zack Middleton 2017-10-04 00:03:21 EDT
OpenGL2 projected shadows (cg_shadows 4) were fixed in https://github.com/ioquake/ioq3/commit/6f1712dafe2d32d424d110e20218532c41d16388.