Bug 6005 - OpenGL2: Sometimes the lighting of some models (players/weapons) begins to flicker, depending on view distance.
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Video
Version: unspecified
Hardware: PC Windows NT
: P3 normal
Assignee: James Canete
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2013-08-01 06:29 EDT by Kuehnhammer Tobias
Modified: 2013-08-29 23:56:42 EDT
1 user (show)

See Also:



Description Kuehnhammer Tobias 2013-08-01 06:29:12 EDT
This bug is really hard to reproduce, possibly try this:

Set 'r_gennormalmaps 1'. Run this map: http://lvlworld.com/review/id:2100 (ct3tourney2) and search for the GL. Point your crosshair on it, now move forwards/backwards. The model sometimes starts to 'flickering'.
This also happens to player models, eventually set 'cg_thirdperson 1 + cg_thirdpersonangle 180 + cg_thirdpersonrange 200 and move through a level.

Seems not related to this bug https://bugzilla.icculus.org/show_bug.cgi?id=6004
(because this bug depends on view distance!)

All other settings are default, though also happens with higher settings!

Tobias Kuehnhammer
Comment 1 James Canete 2013-08-23 04:44:14 EDT
I'm not seeing this, was it fixed with the other changes?
Comment 2 Kuehnhammer Tobias 2013-08-28 11:26:57 EDT
Yes, I can't reproduce this issue again since your last bugfixes. So I consider this issue as fixed!
THANKS! Excellent work!

Tobias
Comment 3 Zachary J. Slater 2013-08-29 23:56:42 EDT
Thanks for double checking!