Bug 6028 - Segfault during Gameplay; triggered a lot during The Summit
Status: NEW
Alias: None
Product: Dungeon Defenders
Classification: Unclassified
Component: everything
Version: unspecified
Hardware: PC Linux
: P3 critical
Assignee: Ryan C. Gordon
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2013-09-14 17:54 EDT by spam
Modified: 2013-09-14 17:54:36 EDT
0 users

See Also:



Description spam 2013-09-14 17:54:36 EDT
I have the steam version.

The game crashes during the combat phase. This used to happen sporadically, especially in the later waves, where there are more enemies, but in the map "The Summit", it usually crashes during wave 6 or 7, though I could once get to the final phase (only to have it crash there as well).

These is the backtrace. I can also provide a memory dump or anything else that's nedded.

bt
#0  0xf73a20b4 in __memcpy_ssse3_rep () from /usr/lib32/libc.so.6
#1  0xf5c15bac in ?? () from /usr/lib32/xorg/modules/dri/i965_dri.so
#2  0xf5c39b73 in ?? () from /usr/lib32/xorg/modules/dri/i965_dri.so
#3  0xf5c3ad9e in ?? () from /usr/lib32/xorg/modules/dri/i965_dri.so
#4  0xf5c89015 in ?? () from /usr/lib32/xorg/modules/dri/i965_dri.so
#5  0xf5c390c2 in ?? () from /usr/lib32/xorg/modules/dri/i965_dri.so
#6  0xf5931809 in ?? () from /usr/lib32/libdricore9.2.0.so.1
#7  0xf59329d1 in ?? () from /usr/lib32/libdricore9.2.0.so.1
#8  0xf5932dd4 in ?? () from /usr/lib32/libdricore9.2.0.so.1
#9  0xf5932ecf in ?? () from /usr/lib32/libdricore9.2.0.so.1
#10 0x09c0ddfb in FOpenGLDynamicRHI::DrawIndexedPrimitiveUP(unsigned int, unsigned int, unsigned int, unsigned int, void const*, unsigned int, void const*, unsigned int) ()
#11 0x08dbe88a in FMeshDrawingPolicy::DrawMesh(FMeshElement const&) const ()
#12 0x09176f5a in void FDrawTranslucentMeshAction::Process<FNoLightMapPolicy, FNoDensityPolicy>(FProcessBasePassMeshParameters const&, FNoLightMapPolicy const&, FNoLightMapPolicy::ElementDataType const&, FNoDensityPolicy::ElementDataType const&) const ()
#13 0x0916ea4b in void ProcessBasePassMesh_LightMapped<FDrawTranslucentMeshAction, FNoLightMapPolicy>(FProcessBasePassMeshParameters const&, FDrawTranslucentMeshAction const&, FNoLightMapPolicy const&, FNoLightMapPolicy::ElementDataType const&) ()
#14 0x0916bfae in void ProcessBasePassMesh<FDrawTranslucentMeshAction>(FProcessBasePassMeshParameters const&, FDrawTranslucentMeshAction const&) ()
#15 0x09165630 in FTranslucencyDrawingPolicyFactory::DrawDynamicMesh(FViewInfo const&, FTranslucencyDrawingPolicyFactory::ContextType, FMeshElement const&, unsigned int, unsigned int, FPrimitiveSceneInfo const*, FHitProxyId) ()
#16 0x08d69cea in TDynamicPrimitiveDrawer<FTranslucencyDrawingPolicyFactory>::DrawMesh(FMeshElement const&) ()
#17 0x097ba97c in DrawRichMesh(FPrimitiveDrawInterface*, FMeshElement const&, FLinearColor const&, FLinearColor const&, FLinearColor const&, FPrimitiveSceneInfo*, unsigned int, unsigned int) ()
#18 0x096b5e15 in FDynamicTrailsEmitterData::Render(FParticleSystemSceneProxy*, FPrimitiveDrawInterface*, FSceneView const*, unsigned int) ()
#19 0x096bbc80 in FParticleSystemSceneProxy::DrawDynamicElements(FPrimitiveDrawInterface*, FSceneView const*, unsigned int, unsigned int) ()
#20 0x09165d01 in FTranslucentPrimSet::Draw(FViewInfo const&, unsigned int, unsigned int) const ()
#21 0x09168070 in FSceneRenderer::RenderTranslucency(unsigned int) ()
#22 0x09076ed3 in FSceneRenderer::RenderDPGEnd(unsigned int, unsigned int, unsigned int&, unsigned int) ()
#23 0x0907740d in FSceneRenderer::Render() ()
#24 0x0907abde in RenderViewFamily_RenderThread(FSceneRenderer*) ()
#25 0x0907ac66 in BeginRenderingViewFamily(FCanvas*, FSceneViewFamily const*)::FDrawSceneCommand::Execute() ()
#26 0x0901c750 in RenderingThreadMain() ()
#27 0x0901f1ef in FRenderingThread::Run() ()
#28 0x09d1348e in FRunnableThreadMac::Run() ()
#29 0x09d133ff in FRunnableThreadMac::_ThreadProc(void*) ()
#30 0xf7701f10 in start_thread () from /usr/lib32/libpthread.so.0
#31 0xf735722e in clone () from /usr/lib32/libc.so.6