Bug 6033 - Missing effects and textures with nvidia gpu
Status: RESOLVED FIXED
Alias: None
Product: Killing Floor
Classification: Unclassified
Component: everything
Version: unspecified
Hardware: PC Linux
: P3 critical
Assignee: Ryan C. Gordon
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2013-09-23 06:49 EDT by Vincent
Modified: 2018-08-29 15:53:46 EDT
0 users

See Also:


Attachments
Screenshot (401.26 KB, image/jpeg)
2013-10-28 13:05 EDT, Vincent
Screenshot 1 (360.66 KB, image/jpeg)
2013-10-28 13:06 EDT, Vincent

Description Vincent 2013-09-23 06:49:58 EDT
Pleas fix this as fast as possible!

Log: GL_VENDOR     : NVIDIA Corporation
Log: GL_RENDERER   : GeForce GTX 660/PCIe/SSE2
Log: GL_VERSION    : 4.3.0 NVIDIA 310.44
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_NV_texture_env_combine4
Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_NV_vertex_array_range
Log: OpenGL: Device supports: GL_NV_vertex_array_range2
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: Device supports: GL_EXT_framebuffer_object
Log: OpenGL: Device supports: GL_ARB_texture_non_power_of_two
Log: OpenGL: Device supports: GL_EXT_stencil_wrap
Log: OpenGL: Device supports: GL_EXT_framebuffer_blit
Log: OpenGL: Device supports: GL_ARB_texture_float
Log: OpenGL: Device supports: GL_ATI_texture_float
Log: OpenGL: C32 RGB888 Z24 S0
Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: Using GL_EXT_framebuffer_object for render-to-texture.
Log: OpenGL: Forcibly disabled stencil operations.
Log: OpenGL: allocated 32 MByte of AGP memory
Log: OpenGL: calling Trip_PostFXOpenGL::Init() ...
Log: Trip_PostFXOpenGL: Init started
Log: Trip_PostFXOpenGL: Initializing MojoShader...
Log: Trip_PostFXOpenGL: Compiled against MojoShader changeset 
Log: Trip_PostFXOpenGL: Linked against MojoShader changeset 
Log: Trip_PostFXOpenGL: MojoShader thinks the best profile for this system is 'glsl120'
Log: Trip_PostFXOpenGL: Trying MojoShader profile 'glsl120'
Log: Trip_PostFXOpenGL: Using MojoShader profile 'glsl120'
Log: Trip_PostFXOpenGL: Building render targets...
Log: Trip_PostFXOpenGL: Bloom is unsupported.
Log: Trip_PostFXOpenGL: Compiling GPU shaders...
Log: Trip_PostFXOpenGL: Linking GPU programs...
Log: Trip_PostFXOpenGL: Unreferencing GPU shaders...
Log: Trip_PostFXOpenGL: Setting default uniforms...
Log: Trip_PostFXOpenGL: Building material states...
Log: Trip_PostFXOpenGL: Building vertex streams...
Log: Trip_PostFXOpenGL: Init finished successfully.
Log: Trip_PostFXOpenGL: BloomCap = false
Log: Trip_PostFXOpenGL: GPUCalcAvgLum = true
Log: Trip_PostFXOpenGL: DownSample_Cap = false
Log: Trip_PostFXOpenGL: SLISupportActive = false
Log: Trip_PostFXOpenGL: SLIOnFrame = true
Log: OpenGL: Trip_PostFXOpenGL::Init() successful!
Comment 1 Vincent 2013-10-28 13:05:04 EDT
Created attachment 3394 [details]
Screenshot
Comment 2 Vincent 2013-10-28 13:06:16 EDT
Created attachment 3395 [details]
Screenshot 1
Comment 3 Ryan C. Gordon 2018-08-29 15:53:46 EDT
This appears to have been corrected in the Nvidia drivers at some point.

--ryan.