Pleas fix this as fast as possible! Log: GL_VENDOR : NVIDIA Corporation Log: GL_RENDERER : GeForce GTX 660/PCIe/SSE2 Log: GL_VERSION : 4.3.0 NVIDIA 310.44 Log: OpenGL: Device supports: GL Log: OpenGL: Device supports: GL_EXT_bgra Log: OpenGL: Device supports: GL_ARB_texture_compression Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc Log: OpenGL: Device supports: GL_ARB_texture_cube_map Log: OpenGL: Device supports: GL_ARB_texture_env_combine Log: OpenGL: Device supports: GL_NV_texture_env_combine4 Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar Log: OpenGL: Device supports: GL_EXT_texture_lod_bias Log: OpenGL: Device supports: GL_ARB_multitexture Log: OpenGL: Device supports: GL_NV_vertex_array_range Log: OpenGL: Device supports: GL_NV_vertex_array_range2 Log: OpenGL: Device supports: GL_ARB_multisample Log: OpenGL: Device supports: GL_NV_multisample_filter_hint Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object Log: OpenGL: Device supports: GL_EXT_framebuffer_object Log: OpenGL: Device supports: GL_ARB_texture_non_power_of_two Log: OpenGL: Device supports: GL_EXT_stencil_wrap Log: OpenGL: Device supports: GL_EXT_framebuffer_blit Log: OpenGL: Device supports: GL_ARB_texture_float Log: OpenGL: Device supports: GL_ATI_texture_float Log: OpenGL: C32 RGB888 Z24 S0 Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000). Log: OpenGL: Have 0 multisamples buffers, 0 samples. Log: OpenGL: Failed to get a multisample GL context Log: OpenGL: Using GL_EXT_framebuffer_object for render-to-texture. Log: OpenGL: Forcibly disabled stencil operations. Log: OpenGL: allocated 32 MByte of AGP memory Log: OpenGL: calling Trip_PostFXOpenGL::Init() ... Log: Trip_PostFXOpenGL: Init started Log: Trip_PostFXOpenGL: Initializing MojoShader... Log: Trip_PostFXOpenGL: Compiled against MojoShader changeset Log: Trip_PostFXOpenGL: Linked against MojoShader changeset Log: Trip_PostFXOpenGL: MojoShader thinks the best profile for this system is 'glsl120' Log: Trip_PostFXOpenGL: Trying MojoShader profile 'glsl120' Log: Trip_PostFXOpenGL: Using MojoShader profile 'glsl120' Log: Trip_PostFXOpenGL: Building render targets... Log: Trip_PostFXOpenGL: Bloom is unsupported. Log: Trip_PostFXOpenGL: Compiling GPU shaders... Log: Trip_PostFXOpenGL: Linking GPU programs... Log: Trip_PostFXOpenGL: Unreferencing GPU shaders... Log: Trip_PostFXOpenGL: Setting default uniforms... Log: Trip_PostFXOpenGL: Building material states... Log: Trip_PostFXOpenGL: Building vertex streams... Log: Trip_PostFXOpenGL: Init finished successfully. Log: Trip_PostFXOpenGL: BloomCap = false Log: Trip_PostFXOpenGL: GPUCalcAvgLum = true Log: Trip_PostFXOpenGL: DownSample_Cap = false Log: Trip_PostFXOpenGL: SLISupportActive = false Log: Trip_PostFXOpenGL: SLIOnFrame = true Log: OpenGL: Trip_PostFXOpenGL::Init() successful!
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This appears to have been corrected in the Nvidia drivers at some point. --ryan.
Created attachment 3394 [details] ScreenshotCreated attachment 3395 [details] Screenshot 1