Created attachment 3447[details]
screenshot 'visibility through fog volume' (e.g.: q3tourney5)
OpenGL2:
Bug/issue:
Some texture/shaders stays visible inside a fog volume. Visibility of these textures/shaders should decrease (as with renderer1).
This issue happens to some items (see attached screenshot), impact wallmarks, blood sprites, flame textures and so on.
How to reproduce:
Start any map with a fog volume (e.g.: q3tourney5). Fire some bullets on walls and have alook at them over long distance through fog. The impact marks remains visible. Or have a look on 'health items' glow texture, they also remains visible even on long view distance. The same is true for flames on torches, blood sprites etc.
Note:
An expert told me: "Fog color/settings are suppose to be applied to each surface drawn, but is not."
This might cause the bug!
Thank you!
Kuehnhammer Tobias
Created attachment 3447 [details] screenshot 'visibility through fog volume' (e.g.: q3tourney5) OpenGL2: Bug/issue: Some texture/shaders stays visible inside a fog volume. Visibility of these textures/shaders should decrease (as with renderer1). This issue happens to some items (see attached screenshot), impact wallmarks, blood sprites, flame textures and so on. How to reproduce: Start any map with a fog volume (e.g.: q3tourney5). Fire some bullets on walls and have alook at them over long distance through fog. The impact marks remains visible. Or have a look on 'health items' glow texture, they also remains visible even on long view distance. The same is true for flames on torches, blood sprites etc. Note: An expert told me: "Fog color/settings are suppose to be applied to each surface drawn, but is not." This might cause the bug! Thank you! Kuehnhammer Tobias