Bug 6350 - OpenGL2: mirrors aren't working correct.
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Video
Version: unspecified
Hardware: PC Windows NT
: P3 normal
Assignee: James Canete
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2014-12-21 05:22 EST by Kuehnhammer Tobias
Modified: 2018-05-17 02:52:16 EDT
1 user (show)

See Also:


Attachments
opengl2_h_mirrors_bug (1.32 MB, image/jpeg)
2014-12-21 05:22 EST, Kuehnhammer Tobias

Description Kuehnhammer Tobias 2014-12-21 05:22:37 EST
Created attachment 3504 [details]
opengl2_h_mirrors_bug

With OpenGL2 enabled mirrors aren't working anymore.

Esay to reproduce: start a map with a mirror texture, e.g.: q3dm8, q3tourney6.
As soon as you enter the area with the mirror a HOM effect will appear (some world brushes will disappear and the place where the mirror is will get blurred).

The attached screenshots shows the ceiling mirror in q3dm8 and the floor mirror in q3tourney6.

Sidenote: I'm not sure if only 'horizontal' mirrors are affected. q3dm0, with a 'vertical' mirror seems to work correct (last picture on the screenshot)

I'm on Win8 64-bit Nvidia Gforce GTX 770 (latest driver version)
Tested with unmodified, currently most recent ioquake3 code -> https://github.com/ioquake/ioq3/commit/4463af85fb4538f480a2aa212c2b48427b7a3977

Kuehnhammer Tobias
Comment 1 Zack Middleton 2018-05-17 02:52:16 EDT
Fixed by SmileTheory on Mar 12, 2015 in https://github.com/ioquake/ioq3/commit/40cfbc9a8246ab2ea6b2f05f5043de70eb5ad980 .