Bug 1449 - segmenation fault
Status: RESOLVED DUPLICATE of bug 1413
Alias: None
Product: Unreal Tournament 2004
Classification: Unclassified
Component: client
Version: 3186 (Initial retail version)
Hardware: PC Linux
: P2 normal
Assignee: Ryan C. Gordon
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2004-03-20 04:55 EST by Ryan Nickell
Modified: 2004-03-22 05:31:57 EST
2 users (show)

See Also:


Attachments
UT Crash log (245.70 KB, text/plain)
2004-03-20 04:59 EST, Ryan Nickell
Another crash log (11.56 KB, text/plain)
2004-03-21 17:37 EST, Ryan Nickell

Description Ryan Nickell 2004-03-20 04:55:37 EST
Playing BR-Anubis the game crashed back the the command line.  That last few
lines listed were: 
Received invalid actor class ''
Signal: SIGSEGV [segmentation fault]
Aborting

The tail end of the log is listed below. The rest can be located at:
http://www.angelfire.com/geek/p0z3r/utlog.tar.gz
Sincerely,
Ryan Nickell

Debug: Received Response APPROVED
Debug: Sending GlobalMD5 of 3986c4774f86cab155ff9f5432b89282
Debug: #### Received server Data NuttyServers UT2K4 Texas .... xBombingRun
Debug: #### Received server Data Atari/Epic Official East .... xBombingRun
Debug: #### Received server Data Atari/Epic Official East .... xBombingRun
Debug: #### Received server Data [NDM]_Clan Server xBombingRun
Debug: #### Received server Data Clan Adrenaline 2K4 IG/LG.... xBombingRun
Debug: #### Received server Data db|  Clan  Deadly  Breed .... xBombingRun
Debug: #### Received server Data [SMS] Steel Tempest xBombingRun
Debug: #### Received server Data Bobo - New Jersey 2004 xBombingRun
Debug: #### Received server Data Atari/Epic Official West .... xBombingRun
Debug: #### Received server Data Atari/Epic Official West .... xBombingRun
Debug: #### Received server Data Atari/Epic Official West .... xBombingRun
Debug: #### Received server Data Multiplay.co.uk :: BR #1 xBombingRun
Debug: #### Received server Data Uber1337.co.uk-Bombing Ru.... xBombingRun
Debug: #### Received server Data [TTC]|Serv 2|CTF & Bombin.... xBombingRun
Debug: #### Received server Data Alienware UT2004 Bombing .... xBombingRun
Debug: #### Received server Data Catchers BR xBombingRun
Debug: #### Received server Data Meticulous Servers UT2K4/.... xBombingRun
Debug: #### Received server Data FUNKuchen der FORSAKENS (.... xBombingRun
Debug: #### Received server Data Big Geek of Utah UT2k4 xBombingRun
Debug: #### Received server Data DarkLinux.net Server xBombingRun
Debug: #### Received server Data [TTC]|Serv 4|All Maps xBombingRun
Debug: #### Received server Data InstaGib ut04 xBombingRun
Debug: #### Received server Data jolt.co.uk - Bombing Run .... xBombingRun
Debug: #### Received server Data 
Comment 1 Ryan Nickell 2004-03-20 04:59:16 EST
Created attachment 237 [details]
UT Crash log
Comment 2 Oliver Feiler 2004-03-21 06:03:16 EST
I'm seeing the same crash happening from time to time. Never happend with the
demo as far as I remember.

I have saved two logs with backtraces going to:
Log: Skeleton_Alien Attachment not found for bone rthigh to Attach AlienBloodJet
 
Log: Skeleton_Alien Attachment not found for bone rfarm to Attach AlienBloodJet 
Log: (Karma:) Ragdoll Bounding Box invalid or outside world.
Warning: TransBeacon DM-1on1-Albatross.TransBeacon (Function XWeapons.TransBeaco
n.MonitoringThrow.Touch:0098) Accessed None 'Team'
Log: (Karma:) Ragdoll Bounding Box invalid or outside world.
Log: (Karma:) Ragdoll Bounding Box invalid or outside world.
Warning: TransBeacon DM-1on1-Albatross.TransBeacon (Function XWeapons.TransBeaco
n.MonitoringThrow.Touch:0098) Accessed None 'Team'
Warning: WaterVolume DM-1on1-Albatross.WaterVolume0 (Function Engine.PhysicsVolu
me.UnTouch:0013) Accessed None 'Other'
Log: 
Developer Backtrace:
Log: [ 1]  ./ut2004-bin [0x86c915c]
Log: [ 2]  /lib/libpthread.so.0 [0x4003858d]
Log: [ 3]  /lib/libc.so.6 [0x400fb458]
Log: [ 4]  ./ut2004-bin [0x81d30b0]
Log: [ 5]  ./ut2004-bin(KHandleCollisions__FP22_McdModelPairContainerP6ULevel+0x
dd) [0x81d31f9]
Log: [ 6]  ./ut2004-bin(KUpdateContacts__FRt6TArray1ZP6AActorP6ULeveli+0x74f) [0
x81d11c3]
Log: [ 7]  ./ut2004-bin(KTickLevelKarma__FP6ULevelf+0x234) [0x8603028]
Log: [ 8]  ./ut2004-bin(Tick__6ULevel10ELevelTickf+0x35b) [0x82df03b]
Log: [ 9]  ./ut2004-bin(Tick__11UGameEnginef+0x3cf) [0x82889b7]
Log: [10]  ./ut2004-bin(SDL_SetVideoMode+0x83f) [0x814dac3]
Log: [11]  ./ut2004-bin(main+0x69bc) [0x815849c]
Log: [12]  /lib/libc.so.6(__libc_start_main+0xbd) [0x400ea49d]
Log: [13]  ./ut2004-bin(getlogin+0xad) [0x814d361]
Log: Unreal Call Stack: KIntersect <- KIntersectEach <- KHandleCollisions <- KUp
dateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- TickLevel <-
 UGameEngine::Tick <- UpdateWorld <- MainLoop
Exit: Exiting.

and

Log: (Karma:) Excessive Joint Error. Destroying RagDoll.
ScriptLog: ASGameInfo::EndRound - Reason: roundtimelimit
ScriptLog: ## ASGameInfo::StartNewRound ##
ScriptLog: ASGameInfo::BeginRound
ScriptLog: ResetLevel
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 64061->63734; refs: 1089779
Log: Allocating 106232 byte dynamic vertex buffer.
Log: Allocating 113064 byte dynamic vertex buffer.
Log: Allocating 114016 byte dynamic vertex buffer.
Log: (Karma:) Excessive Joint Error. Destroying RagDoll.
Log: 
Developer Backtrace:
Log: [ 1]  ./ut2004-bin [0x86c915c]
Log: [ 2]  /lib/libpthread.so.0 [0x4003858d]
Log: [ 3]  /lib/libc.so.6 [0x400fb458]
Log: [ 4]  ./ut2004-bin [0x81d30b0]
Log: [ 5]  ./ut2004-bin(KHandleCollisions__FP22_McdModelPairContainerP6ULevel+0x
dd) [0x81d31f9]
Log: [ 6]  ./ut2004-bin(KUpdateContacts__FRt6TArray1ZP6AActorP6ULeveli+0x74f) [0
x81d11c3]
Log: [ 7]  ./ut2004-bin(KTickLevelKarma__FP6ULevelf+0x234) [0x8603028]
Log: [ 8]  ./ut2004-bin(Tick__6ULevel10ELevelTickf+0x35b) [0x82df03b]
Log: [ 9]  ./ut2004-bin(Tick__11UGameEnginef+0x3cf) [0x82889b7]
Log: [10]  ./ut2004-bin(SDL_SetVideoMode+0x83f) [0x814dac3]
Log: [11]  ./ut2004-bin(main+0x69bc) [0x815849c]
Log: [12]  /lib/libc.so.6(__libc_start_main+0xbd) [0x400ea49d]
Log: [13]  ./ut2004-bin(getlogin+0xad) [0x814d361]
Log: Unreal Call Stack: KIntersect <- KIntersectEach <- KHandleCollisions <- KUp
dateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- TickLevel <-
 UGameEngine::Tick <- UpdateWorld <- MainLoop
Exit: Exiting.

One crash happened in DM-1on1-Albatross randomly in game the other in
AS-MotherShip while restarting the level.

I'm running on a GF FX5700U with version 5336 of Nvidia's drivers.
Comment 3 Ryan Nickell 2004-03-21 17:37:37 EST
Created attachment 241 [details]
Another crash log

This crash happened around an hour after the last time it crashed.
Comment 4 Ryan Nickell 2004-03-21 17:43:09 EST
System specs:
Pentium 4 2.4C Ghz
512MB Crucial Ram
Nvidia GeForce 4 Ti 4200
Asus P4P800 mobo
Mandrake 9.2
Kernel 2.4.22-10mdk

I could use a SMP kernel, but I have disabled the HT on the P4 chip in the BIOS.
Comment 5 Oliver Feiler 2004-03-21 18:51:38 EST
Ryan (Nickell): I think the crash log you posted in comment #3 is different from
the original. I'd say it's the same as in
https://bugzilla.icculus.org/show_bug.cgi?id=1415 (Assertion failed: p->model1
[File:KFarfield.cpp] [Line: 937])

Icculus: I have four other crash logs, all pointing to
Log: [ 5]
./ut2004-bin(KHandleCollisions__FP22_McdModelPairContainerP6ULevel+0xdd) [0x81d31f9]

This happens randomly, anywhere from 5 mins after starting a game to 1 hour, but
does seem to happen more frequently in multi player games. Only played on LAN so
far. I haven't found a way to reliably reproduce this. Unfortunately this
happens fairly often. In CTF-Smote it crashed 4 times in the last hour, my
system acting as a listen server, Windoze client connecting.

Never happened in the demo.
Comment 6 Oliver Feiler 2004-03-21 19:04:59 EST
Just saw, this is probably a dup of bug
https://bugzilla.icculus.org/show_bug.cgi?id=1423.
Comment 7 Ryan Nickell 2004-03-21 20:26:09 EST
Yes, there are two different log failures here. But both print out "Received
invalid actor class '' " on the command line when it crashes. This makes me
think that it's somehow related.  The second log I posted occured when there was
an 'Assertion failed' error as well as the invalid actor class ''.  These have
both been posted as bugs in other reported bugs. So maybe this needs to be
crossed off as a duplicate?  But more logs the merrier I would suppose.
Comment 8 Ryan C. Gordon 2004-03-22 05:31:57 EST

*** This bug has been marked as a duplicate of 1413 ***