Playing BR-Anubis the game crashed back the the command line. That last few
lines listed were:
Received invalid actor class ''
Signal: SIGSEGV [segmentation fault]
Aborting
The tail end of the log is listed below. The rest can be located at:
http://www.angelfire.com/geek/p0z3r/utlog.tar.gz
Sincerely,
Ryan Nickell
Debug: Received Response APPROVED
Debug: Sending GlobalMD5 of 3986c4774f86cab155ff9f5432b89282
Debug: #### Received server Data NuttyServers UT2K4 Texas .... xBombingRun
Debug: #### Received server Data Atari/Epic Official East .... xBombingRun
Debug: #### Received server Data Atari/Epic Official East .... xBombingRun
Debug: #### Received server Data [NDM]_Clan Server xBombingRun
Debug: #### Received server Data Clan Adrenaline 2K4 IG/LG.... xBombingRun
Debug: #### Received server Data db| Clan Deadly Breed .... xBombingRun
Debug: #### Received server Data [SMS] Steel Tempest xBombingRun
Debug: #### Received server Data Bobo - New Jersey 2004 xBombingRun
Debug: #### Received server Data Atari/Epic Official West .... xBombingRun
Debug: #### Received server Data Atari/Epic Official West .... xBombingRun
Debug: #### Received server Data Atari/Epic Official West .... xBombingRun
Debug: #### Received server Data Multiplay.co.uk :: BR #1 xBombingRun
Debug: #### Received server Data Uber1337.co.uk-Bombing Ru.... xBombingRun
Debug: #### Received server Data [TTC]|Serv 2|CTF & Bombin.... xBombingRun
Debug: #### Received server Data Alienware UT2004 Bombing .... xBombingRun
Debug: #### Received server Data Catchers BR xBombingRun
Debug: #### Received server Data Meticulous Servers UT2K4/.... xBombingRun
Debug: #### Received server Data FUNKuchen der FORSAKENS (.... xBombingRun
Debug: #### Received server Data Big Geek of Utah UT2k4 xBombingRun
Debug: #### Received server Data DarkLinux.net Server xBombingRun
Debug: #### Received server Data [TTC]|Serv 4|All Maps xBombingRun
Debug: #### Received server Data InstaGib ut04 xBombingRun
Debug: #### Received server Data jolt.co.uk - Bombing Run .... xBombingRun
Debug: #### Received server Data
System specs:
Pentium 4 2.4C Ghz
512MB Crucial Ram
Nvidia GeForce 4 Ti 4200
Asus P4P800 mobo
Mandrake 9.2
Kernel 2.4.22-10mdk
I could use a SMP kernel, but I have disabled the HT on the P4 chip in the BIOS.
Ryan (Nickell): I think the crash log you posted in comment #3 is different from
the original. I'd say it's the same as in
https://bugzilla.icculus.org/show_bug.cgi?id=1415 (Assertion failed: p->model1
[File:KFarfield.cpp] [Line: 937])
Icculus: I have four other crash logs, all pointing to
Log: [ 5]
./ut2004-bin(KHandleCollisions__FP22_McdModelPairContainerP6ULevel+0xdd) [0x81d31f9]
This happens randomly, anywhere from 5 mins after starting a game to 1 hour, but
does seem to happen more frequently in multi player games. Only played on LAN so
far. I haven't found a way to reliably reproduce this. Unfortunately this
happens fairly often. In CTF-Smote it crashed 4 times in the last hour, my
system acting as a listen server, Windoze client connecting.
Never happened in the demo.
Yes, there are two different log failures here. But both print out "Received
invalid actor class '' " on the command line when it crashes. This makes me
think that it's somehow related. The second log I posted occured when there was
an 'Assertion failed' error as well as the invalid actor class ''. These have
both been posted as bugs in other reported bugs. So maybe this needs to be
crossed off as a duplicate? But more logs the merrier I would suppose.
Created attachment 237 [details] UT Crash log
Created attachment 241 [details] Another crash log This crash happened around an hour after the last time it crashed.