Bug 1464 - Segmentation Fault
Status: RESOLVED DUPLICATE of bug 1413
Alias: None
Product: Unreal Tournament 2004
Classification: Unclassified
Component: client
Version: 3186 (Initial retail version)
Hardware: PC Linux
: P2 major
Assignee: Ryan C. Gordon
QA Contact:
URL:
Depends on:
Blocks:
 
Reported: 2004-03-21 16:23 EST by Peter Fetterer
Modified: 2004-03-22 05:32:27 EST
0 users

See Also:


Attachments
UT2004.log (133.30 KB, text/plain)
2004-03-21 16:28 EST, Peter Fetterer
CTF log.. (102.91 KB, text/plain)
2004-03-21 17:49 EST, Peter Fetterer

Description Peter Fetterer 2004-03-21 16:23:15 EST
RecvFrom returned SOCKET_ERROR 111 
RecvFrom returned SOCKET_ERROR 113 
FailCode NEEDSTATS 
Segmentation Fault
Comment 1 Peter Fetterer 2004-03-21 16:28:34 EST
Created attachment 240 [details]
UT2004.log

Will change values in default.ini to enable advance debug..  And try some
more..	This bug seems to happend after playing for about 10 min. It happens
every time..  No mater the gametype, or if it is a LAN or internet game. This
problem only occurs (for me) on the Retail version..  So what changed between
the demo and the retial version?

Will Add more as I get some better debug info..
Comment 2 Peter Fetterer 2004-03-21 17:49:30 EST
Created attachment 242 [details]
CTF log..

Some More Debug info..

Developer Backtrace:
Log: [ 1]  ./ut2004-bin [0x86c915c]
Log: [ 2]  /lib/libpthread.so.0 [0x40036d69]
Log: [ 3]  /lib/libc.so.6 [0x40130bf8]
Log: [ 4]  ./ut2004-bin [0x81d30b0]
Log: [ 5] 
./ut2004-bin(KHandleCollisions__FP22_McdModelPairContainerP6ULevel+0xdd)
[0x81d31f9]
Log: [ 6]  ./ut2004-bin(KUpdateContacts__FRt6TArray1ZP6AActorP6ULeveli+0x74f)
[0x81d11c3]
Log: [ 7]  ./ut2004-bin(KTickLevelKarma__FP6ULevelf+0x234) [0x8603028]
Log: [ 8]  ./ut2004-bin(Tick__6ULevel10ELevelTickf+0x35b) [0x82df03b]
Log: [ 9]  ./ut2004-bin(Tick__11UGameEnginef+0x3cf) [0x82889b7]
Log: [10]  ./ut2004-bin(SDL_SetVideoMode+0x83f) [0x814dac3]
Log: [11]  ./ut2004-bin(main+0x69bc) [0x815849c]
Log: [12]  /lib/libc.so.6(__libc_start_main+0xcc) [0x4011dc3c]
Log: [13]  ./ut2004-bin(getlogin+0xad) [0x814d361]
Log: Unreal Call Stack: KIntersect <- KIntersectEach <- KHandleCollisions <-
KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <-
TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exit: Exiting.
Log: FileManager: Reading 0 GByte 377 MByte 657 KByte 412 Bytes from HD took
38.748196 seconds (23.639162 reading, 15.109034 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sun Mar 21 17:45:58 2004


System:
P4 3.2Ghz with HT.
512MB ram
Xfree86 4.3
SDL-what ever it come with (UT2004's libSDL-something.so)
OpenAL-what ever it comes with..
Comment 3 Oliver Feiler 2004-03-21 19:05:54 EST
This is a dup of https://bugzilla.icculus.org/show_bug.cgi?id=1423 I think.
Comment 4 Ryan C. Gordon 2004-03-22 05:32:27 EST

*** This bug has been marked as a duplicate of 1413 ***